RigsofRods
Soft-body Physics Simulation
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Records which collision triangles belong to which mesh. More...
#include <Collisions.h>
Data Fields | |
std::string | mesh_name |
std::string | source_name |
Ogre::Vector3 | position = Ogre::Vector3::ZERO |
Ogre::Quaternion | orientation = Ogre::Quaternion::IDENTITY |
Ogre::Vector3 | scale = Ogre::Vector3::ZERO |
Ogre::AxisAlignedBox | bounding_box |
ground_model_t * | ground_model = nullptr |
int | collision_tri_start = -1 |
int | collision_tri_count = 0 |
int | num_verts = 0 |
int | num_indices = 0 |
Records which collision triangles belong to which mesh.
Definition at line 64 of file Collisions.h.
Ogre::AxisAlignedBox RoR::collision_mesh_t::bounding_box |
Definition at line 71 of file Collisions.h.
int RoR::collision_mesh_t::collision_tri_count = 0 |
Definition at line 74 of file Collisions.h.
int RoR::collision_mesh_t::collision_tri_start = -1 |
Definition at line 73 of file Collisions.h.
ground_model_t* RoR::collision_mesh_t::ground_model = nullptr |
Definition at line 72 of file Collisions.h.
std::string RoR::collision_mesh_t::mesh_name |
Definition at line 66 of file Collisions.h.
int RoR::collision_mesh_t::num_indices = 0 |
Definition at line 76 of file Collisions.h.
int RoR::collision_mesh_t::num_verts = 0 |
Definition at line 75 of file Collisions.h.
Ogre::Quaternion RoR::collision_mesh_t::orientation = Ogre::Quaternion::IDENTITY |
Definition at line 69 of file Collisions.h.
Ogre::Vector3 RoR::collision_mesh_t::position = Ogre::Vector3::ZERO |
Definition at line 68 of file Collisions.h.
Ogre::Vector3 RoR::collision_mesh_t::scale = Ogre::Vector3::ZERO |
Definition at line 70 of file Collisions.h.
std::string RoR::collision_mesh_t::source_name |
Definition at line 67 of file Collisions.h.