Interactive recovery and repair mode, operates on player vehicle Formerly 'advanced repair' or 'interactive reset'.
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#include <RepairMode.h>
Interactive recovery and repair mode, operates on player vehicle Formerly 'advanced repair' or 'interactive reset'.
Definition at line 38 of file RepairMode.h.
◆ GetLiveRepairTimer()
float RoR::RepairMode::GetLiveRepairTimer |
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const |
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inline |
◆ IsLiveRepairActive()
bool RoR::RepairMode::IsLiveRepairActive |
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const |
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inline |
◆ IsQuickRepairActive()
bool RoR::RepairMode::IsQuickRepairActive |
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const |
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inline |
◆ UpdateInputEvents()
void RepairMode::UpdateInputEvents |
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float |
dt | ) |
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◆ m_live_repair_active
bool RoR::RepairMode::m_live_repair_active = false |
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private |
◆ m_live_repair_timer
float RoR::RepairMode::m_live_repair_timer = 0.f |
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private |
◆ m_quick_repair_active
bool RoR::RepairMode::m_quick_repair_active = false |
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private |
The documentation for this class was generated from the following files: