Common for ADD and MODIFY requests; tailored for use with AngelScript thru GameScript::pushMessage()
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#include <SimData.h>
Common for ADD and MODIFY requests; tailored for use with AngelScript thru GameScript::pushMessage()
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Definition at line 804 of file SimData.h.
◆ ffr_base_actor
◆ ffr_base_node
◆ ffr_force_const_direction
Ogre::Vector3 RoR::FreeForceRequest::ffr_force_const_direction = Ogre::Vector3::ZERO |
◆ ffr_force_magnitude
double RoR::FreeForceRequest::ffr_force_magnitude = 0.0 |
◆ ffr_id
◆ ffr_target_actor
◆ ffr_target_coords
Ogre::Vector3 RoR::FreeForceRequest::ffr_target_coords = Ogre::Vector3::ZERO |
◆ ffr_target_node
◆ ffr_type
The documentation for this struct was generated from the following file: