RigsofRods
Soft-body Physics Simulation
|
Proxy class that can be called by script functions. More...
#include <GameScript.h>
Public Member Functions | |
General | |
void | log (const Ogre::String &msg) |
writes a message to the games log (RoR.log) More... | |
float | getTime () |
returns the time in seconds since the game was started More... | |
void | backToMenu () |
void | quitGame () |
float | getFPS () |
float | getAvgFPS () |
float | rangeRandom (float from, float to) |
int | useOnlineAPI (const Ogre::String &apiquery, const AngelScript::CScriptDictionary &dict, Ogre::String &result) |
void | openUrlInDefaultBrowser (const std::string &url) |
Opens URL (must start with 'http://' or 'https://') in system's default web browser. More... | |
void | fetchUrlAsStringAsync (const std::string &url, const std::string &display_filename) |
Invokes a background thread to fetch data using CURL; when finished, sends MSG_APP_SCRIPT_THREAD_STATUS + Payload = RoR::ScriptEventArgs* (owner) - see SE_ANGELSCRIPT_THREAD_STATUS for arguments. More... | |
bool | pushMessage (MsgType type, AngelScript::CScriptDictionary *dict) |
Pushes a message to internal message queue. More... | |
bool | checkResourceExists (const std::string &filename, const std::string &resource_group) |
Checks if the resource file exists in the given group. More... | |
bool | deleteResource (const std::string &filename, const std::string &resource_group) |
Deletes a resource from the given group. More... | |
std::string | loadTextResourceAsString (const std::string &filename, const std::string &resource_group) |
Loads a text file resource as string. More... | |
bool | createTextResourceFromString (const std::string &data, const std::string &filename, const std::string &resource_group, bool overwrite=false) |
Saves a string as a text file resource. More... | |
Ogre::SceneManager * | getSceneManager () |
AngelScript::CScriptArray * | findResourceFileInfo (const std::string &resource_group, const std::string &pattern, bool dirs=false) |
Proxy to Ogre::ResourceGroupManager::findResourceFileInfo() , see https://ogrecave.github.io/ogre/api/1.11/class_ogre_1_1_resource_group_manager.html#a662f68163310401718d3c3981a7baec4. More... | |
Ogre::Image | loadImageResource (const std::string &filename, const std::string &resource_group) |
Loads an image in any format recognized by OGRE. More... | |
bool | serializeMeshResource (const std::string &filename, const std::string &resource_group, const Ogre::MeshPtr &mesh) |
Uses Ogre::MeshSerializer to save binary .mesh file (latest format, native endianness). More... | |
GUI | |
void | flashMessage (Ogre::String &txt, float time, float charHeight) |
DEPRECATED: use message() shows a message to the user. More... | |
void | message (Ogre::String &txt, Ogre::String &icon) |
shows a message to the user over the console system More... | |
int | getChatFontSize () |
OBSOLETE, returns 0;. More... | |
void | setChatFontSize (int size) |
OBSOLETE, does nothing. More... | |
void | showMessageBox (Ogre::String &title, Ogre::String &text, bool use_btn1, Ogre::String &btn1_text, bool allow_close, bool use_btn2, Ogre::String &btn2_text) |
void | showChooser (const Ogre::String &type, const Ogre::String &instance, const Ogre::String &box) |
void | updateDirectionArrow (Ogre::String &text, Ogre::Vector3 &vec) |
set direction arrow More... | |
void | hideDirectionArrow () |
bool | getScreenPosFromWorldPos (Ogre::Vector3 const &world_pos, Ogre::Vector2 &out_screen_pos) |
Ogre::Vector2 | getDisplaySize () |
Gets screen size in pixels. More... | |
Ogre::Vector2 | getMouseScreenPosition () |
Gets mouse position in pixels. More... | |
Script management | |
void | registerForEvent (int eventValue) |
registers for a new event to be received by the scripting system More... | |
void | unRegisterEvent (int eventValue) |
unregisters from receiving event. More... | |
BitMask_t | getRegisteredEventsMask (ScriptUnitId_t nid) |
Gets event mask for a specific running script. More... | |
void | setRegisteredEventsMask (ScriptUnitId_t nid, BitMask_t eventMask) |
Overwrites event mask for a specific running script. More... | |
int | addScriptFunction (const Ogre::String &arg) |
Adds a global function to the script (Wrapper for ScriptEngine::addFunction) More... | |
int | scriptFunctionExists (const Ogre::String &arg) |
Checks if a global function exists in the script (Wrapper for ScriptEngine::functionExists) More... | |
int | deleteScriptFunction (const Ogre::String &arg) |
Deletes a global function from the script (Wrapper for ScriptEngine::deleteFunction) More... | |
int | addScriptVariable (const Ogre::String &arg) |
Adds a global variable to the script (Wrapper for ScriptEngine::addVariable) More... | |
int | deleteScriptVariable (const Ogre::String &arg) |
Deletes a global variable from the script (Wrapper for ScriptEngine::deleteVariable) More... | |
void | clearEventCache () |
int | sendGameCmd (const Ogre::String &message) |
Multiplayer only: sends AngelScript snippet to all players. More... | |
AngelScript::CScriptArray * | getRunningScripts () |
Returns array<int> with active ScriptUnitIDs; check agains global var thisScript or use getScriptDetails() to get name etc... More... | |
AngelScript::CScriptDictionary * | getScriptDetails (ScriptUnitId_t nid) |
Returns all info about running script; obtain the NID from getRunningScripts() , global var thisScript or event callbacks: More... | |
Terrain | |
void | loadTerrain (const Ogre::String &terrain) |
int | getLoadedTerrain (Ogre::String &result) |
gets the name of current terrain. More... | |
bool | getCaelumAvailable () |
Ogre::String | getCaelumTime () |
gets the time of the day in seconds More... | |
void | setCaelumTime (float value) |
sets the time of the day in seconds More... | |
float | getGravity () |
returns the currently set upo gravity More... | |
void | setGravity (float value) |
sets the gravity terrain wide. More... | |
float | getGroundHeight (Ogre::Vector3 &v) |
Gets terrain height at given coordinates. More... | |
float | getWaterHeight () |
returns the current base water level (without waves) More... | |
void | setWaterHeight (float value) |
sets the base water height More... | |
void | spawnObject (const Ogre::String &objectName, const Ogre::String &instanceName, const Ogre::Vector3 &pos, const Ogre::Vector3 &rot, const Ogre::String &eventhandler, bool uniquifyMaterials) |
This spawns a static terrain object (.ODEF file) More... | |
void | moveObjectVisuals (const Ogre::String &instanceName, const Ogre::Vector3 &pos) |
This moves an object to a new position. More... | |
void | destroyObject (const Ogre::String &instanceName) |
This destroys an object. More... | |
bool | getMousePositionOnTerrain (Ogre::Vector3 &out_pos) |
Calculates mouse cursor position on terrain. More... | |
TerrainPtr | getTerrain () |
Character | |
Ogre::Vector3 | getPersonPosition () |
void | setPersonPosition (const Ogre::Vector3 &vec) |
sets the character position More... | |
void | movePerson (const Ogre::Vector3 &vec) |
moves the person relative More... | |
void | setPersonRotation (const Ogre::Radian &rot) |
sets the character rotation More... | |
Ogre::Radian | getPersonRotation () |
gets the character rotation More... | |
Actors | |
void | activateAllVehicles () |
void | setTrucksForcedAwake (bool forceActive) |
void | boostCurrentTruck (float factor) |
ActorPtr | getCurrentTruck () |
returns the current selected truck, 0 if in person mode More... | |
ActorPtr | getTruckByNum (int num) |
returns a truck by index, get max index by calling getNumTrucks More... | |
AngelScript::CScriptArray * | getAllTrucks () |
returns an array of all currently existing actors. More... | |
int | getCurrentTruckNumber () |
returns the current truck number. More... | |
ActorPtr | spawnTruck (Ogre::String &truckName, Ogre::Vector3 &pos, Ogre::Vector3 &rot) |
void | repairVehicle (const Ogre::String &instance, const Ogre::String &box, bool keepPosition) |
void | removeVehicle (const Ogre::String &instance, const Ogre::String &box) |
int | getNumTrucksByFlag (int flag) |
FreeForces - see <tt>game.pushMessage()</tt> | |
FreeForceID_t | getFreeForceNextId () |
Returns an unused (not reused) ID to use with MSG_SIM_ADD_FREEFORCE_REQUESTED ; see game.pushMessage() . More... | |
Waypoint AI for Actors; to understand these values, look in TopMenubar UI->VehicleAI tab. | |
ActorPtr | spawnTruckAI (Ogre::String &truckName, Ogre::Vector3 &pos, Ogre::String &truckSectionConfig, std::string &truckSkin, int x) |
AngelScript::CScriptArray * | getWaypoints (int x) |
AngelScript::CScriptArray * | getWaypointsSpeed () |
void | addWaypoint (const Ogre::Vector3 &pos) |
int | getAIVehicleCount () |
int | getAIVehicleDistance () |
int | getAIVehiclePositionScheme () |
int | getAIVehicleSpeed () |
Ogre::String | getAIVehicleName (int x) |
Ogre::String | getAIVehicleSectionConfig (int x) |
std::string | getAIVehicleSkin (int x) |
int | getAIRepeatTimes () |
int | getAIMode () |
VehicleAIPtr | getCurrentTruckAI () |
VehicleAIPtr | getTruckAIByNum (int num) |
void | setAIVehicleCount (int count) |
void | setAIVehicleDistance (int dist) |
void | setAIVehiclePositionScheme (int scheme) |
void | setAIVehicleSpeed (int speed) |
void | setAIVehicleName (int x, std::string name) |
void | setAIVehicleSectionConfig (int x, std::string config) |
void | setAIVehicleSkin (int x, std::string skin) |
void | setAIRepeatTimes (int times) |
void | setAIMode (int mode) |
Camera | |
void | setCameraPosition (const Ogre::Vector3 &pos) |
Sets the camera's position. More... | |
void | setCameraDirection (const Ogre::Vector3 &vec) |
Sets the camera's direction vector. More... | |
void | setCameraOrientation (const Ogre::Quaternion &q) |
Sets the camera's orientation. More... | |
void | setCameraRoll (float angle) |
Rolls the camera anticlockwise, around its local z axis. More... | |
void | setCameraYaw (float angle) |
Rotates the camera anticlockwise around it's local y axis. More... | |
void | setCameraPitch (float angle) |
Pitches the camera up/down anticlockwise around it's local z axis. More... | |
Ogre::Vector3 | getCameraPosition () |
Retrieves the camera's position. More... | |
Ogre::Vector3 | getCameraDirection () |
Gets the camera's direction. More... | |
Ogre::Quaternion | getCameraOrientation () |
Gets the camera's orientation. More... | |
void | cameraLookAt (const Ogre::Vector3 &targetPoint) |
Points the camera at a location in worldspace. More... | |
Race system | |
void | stopTimer () |
void | startTimer (int id) |
void | setTimeDiff (float diff) |
void | setBestLapTime (float time) |
Material helpers | |
int | setMaterialAmbient (const Ogre::String &materialName, float red, float green, float blue) |
int | setMaterialDiffuse (const Ogre::String &materialName, float red, float green, float blue, float alpha) |
int | setMaterialSpecular (const Ogre::String &materialName, float red, float green, float blue, float alpha) |
int | setMaterialEmissive (const Ogre::String &materialName, float red, float green, float blue) |
int | setMaterialTextureName (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, const Ogre::String &textureName) |
int | setMaterialTextureRotate (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, float rotation) |
int | setMaterialTextureScroll (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, float sx, float sy) |
int | setMaterialTextureScale (const Ogre::String &materialName, int techniqueNum, int passNum, int textureUnitNum, float u, float v) |
Audio | |
AngelScript::CScriptArray * | getAllSoundScriptTemplates () |
SoundScriptTemplatePtr | getSoundScriptTemplate (const std::string &name) |
AngelScript::CScriptArray * | getAllSoundScriptInstances () |
SoundPtr | createSoundFromResource (const std::string &filename, const std::string &resource_group_name) |
SoundScriptInstancePtr | createSoundScriptInstance (const std::string &template_name, int actor_instance_id) |
Private Member Functions | |
bool | HaveSimTerrain (const char *func_name) |
Helper; Check if SimController instance exists, log warning if not. More... | |
bool | HavePlayerAvatar (const char *func_name) |
Helper; Check if local Character instance exists, log warning if not. More... | |
bool | HaveMainCamera (const char *func_name) |
Helper; Check if main camera exists, log warning if not. More... | |
std::string | CheckFileAccess (const char *func_name, const std::string &filename, const std::string &resource_group) |
Extract filename and extension from the input, because OGRE allows absolute paths in resource system. More... | |
int | getTextureUnitState (Ogre::TextureUnitState **tu, const Ogre::String materialName, int techniqueNum, int passNum, int textureUnitNum) |
void | logFormat (const char *fmt,...) |
writes a message to the games log (RoR.log) More... | |
Proxy class that can be called by script functions.
Definition at line 41 of file GameScript.h.
void GameScript::activateAllVehicles | ( | ) |
int GameScript::addScriptFunction | ( | const Ogre::String & | arg | ) |
Adds a global function to the script (Wrapper for ScriptEngine::addFunction)
arg | A declaration for the function. |
Definition at line 949 of file GameScript.cpp.
int GameScript::addScriptVariable | ( | const Ogre::String & | arg | ) |
Adds a global variable to the script (Wrapper for ScriptEngine::addVariable)
arg | A declaration for the variable. |
Definition at line 964 of file GameScript.cpp.
void GameScript::addWaypoint | ( | const Ogre::Vector3 & | pos | ) |
void GameScript::backToMenu | ( | ) |
void GameScript::boostCurrentTruck | ( | float | factor | ) |
void GameScript::cameraLookAt | ( | const Ogre::Vector3 & | targetPoint | ) |
Points the camera at a location in worldspace.
targetPoint | A vector specifying the look at point. |
Definition at line 798 of file GameScript.cpp.
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private |
Extract filename and extension from the input, because OGRE allows absolute paths in resource system.
Definition at line 1963 of file GameScript.cpp.
bool GameScript::checkResourceExists | ( | const std::string & | filename, |
const std::string & | resource_group | ||
) |
Checks if the resource file exists in the given group.
KNOWN LIMITATION: If existing file is deleted externally, this function will still report it exists until the resource group is reloaded.
Definition at line 1748 of file GameScript.cpp.
void GameScript::clearEventCache | ( | ) |
SoundPtr GameScript::createSoundFromResource | ( | const std::string & | filename, |
const std::string & | resource_group_name | ||
) |
filename | WAV file. |
resource_group_name | Leave empty to auto-search all groups (classic behavior). |
Definition at line 1738 of file GameScript.cpp.
SoundScriptInstancePtr GameScript::createSoundScriptInstance | ( | const std::string & | template_name, |
int | actor_instance_id = SoundScriptInstance::ACTOR_ID_UNKNOWN |
||
) |
bool GameScript::createTextResourceFromString | ( | const std::string & | data, |
const std::string & | filename, | ||
const std::string & | resource_group, | ||
bool | overwrite = false |
||
) |
Saves a string as a text file resource.
data | The file data. |
filename | Resource name within the resource group, equivalent to filename without path. |
resource_group | Name of resource group to save to. If the group has multiple locations, first writable location is used. |
overwrite | By default existing resources are not overwriten. |
Definition at line 1833 of file GameScript.cpp.
bool GameScript::deleteResource | ( | const std::string & | filename, |
const std::string & | resource_group | ||
) |
Deletes a resource from the given group.
Definition at line 1766 of file GameScript.cpp.
int GameScript::deleteScriptFunction | ( | const Ogre::String & | arg | ) |
Deletes a global function from the script (Wrapper for ScriptEngine::deleteFunction)
arg | A declaration for the function. |
Definition at line 959 of file GameScript.cpp.
int GameScript::deleteScriptVariable | ( | const Ogre::String & | arg | ) |
Deletes a global variable from the script (Wrapper for ScriptEngine::deleteVariable)
arg | A declaration for the variable. |
Definition at line 969 of file GameScript.cpp.
void GameScript::destroyObject | ( | const Ogre::String & | instanceName | ) |
This destroys an object.
instanceName | The unique name that you chose when spawning this object |
Definition at line 396 of file GameScript.cpp.
void GameScript::fetchUrlAsStringAsync | ( | const std::string & | url, |
const std::string & | display_filename | ||
) |
Invokes a background thread to fetch data using CURL; when finished, sends MSG_APP_SCRIPT_THREAD_STATUS + Payload = RoR::ScriptEventArgs* (owner) - see SE_ANGELSCRIPT_THREAD_STATUS
for arguments.
Definition at line 922 of file GameScript.cpp.
AngelScript::CScriptArray * GameScript::findResourceFileInfo | ( | const std::string & | resource_group, |
const std::string & | pattern, | ||
bool | dirs = false |
||
) |
Proxy to Ogre::ResourceGroupManager::findResourceFileInfo()
, see https://ogrecave.github.io/ogre/api/1.11/class_ogre_1_1_resource_group_manager.html#a662f68163310401718d3c3981a7baec4.
Definition at line 1861 of file GameScript.cpp.
void GameScript::flashMessage | ( | Ogre::String & | txt, |
float | time, | ||
float | charHeight | ||
) |
DEPRECATED: use message() shows a message to the user.
Definition at line 323 of file GameScript.cpp.
int GameScript::getAIMode | ( | ) |
int GameScript::getAIRepeatTimes | ( | ) |
int GameScript::getAIVehicleCount | ( | ) |
int GameScript::getAIVehicleDistance | ( | ) |
Ogre::String GameScript::getAIVehicleName | ( | int | x | ) |
int GameScript::getAIVehiclePositionScheme | ( | ) |
Ogre::String GameScript::getAIVehicleSectionConfig | ( | int | x | ) |
std::string GameScript::getAIVehicleSkin | ( | int | x | ) |
int GameScript::getAIVehicleSpeed | ( | ) |
AngelScript::CScriptArray * GameScript::getAllSoundScriptInstances | ( | ) |
CScriptArray * GameScript::getAllSoundScriptTemplates | ( | ) |
AngelScript::CScriptArray * GameScript::getAllTrucks | ( | ) |
returns an array of all currently existing actors.
array<BeamClass@>
Definition at line 1118 of file GameScript.cpp.
float GameScript::getAvgFPS | ( | ) |
bool GameScript::getCaelumAvailable | ( | ) |
String GameScript::getCaelumTime | ( | ) |
gets the time of the day in seconds
Definition at line 159 of file GameScript.cpp.
Vector3 GameScript::getCameraDirection | ( | ) |
Gets the camera's direction.
Definition at line 779 of file GameScript.cpp.
Quaternion GameScript::getCameraOrientation | ( | ) |
Gets the camera's orientation.
Definition at line 790 of file GameScript.cpp.
Vector3 GameScript::getCameraPosition | ( | ) |
Retrieves the camera's position.
Definition at line 771 of file GameScript.cpp.
int GameScript::getChatFontSize | ( | ) |
OBSOLETE, returns 0;.
Definition at line 338 of file GameScript.cpp.
ActorPtr GameScript::getCurrentTruck | ( | ) |
returns the current selected truck, 0 if in person mode
Definition at line 240 of file GameScript.cpp.
VehicleAIPtr GameScript::getCurrentTruckAI | ( | ) |
int GameScript::getCurrentTruckNumber | ( | ) |
returns the current truck number.
>=0 when using a truck, -1 when in person mode
Definition at line 279 of file GameScript.cpp.
Ogre::Vector2 GameScript::getDisplaySize | ( | ) |
Gets screen size in pixels.
Definition at line 495 of file GameScript.cpp.
float GameScript::getFPS | ( | ) |
FreeForceID_t GameScript::getFreeForceNextId | ( | ) |
Returns an unused (not reused) ID to use with MSG_SIM_ADD_FREEFORCE_REQUESTED
; see game.pushMessage()
.
Definition at line 1715 of file GameScript.cpp.
float GameScript::getGravity | ( | ) |
returns the currently set upo gravity
Definition at line 245 of file GameScript.cpp.
float GameScript::getGroundHeight | ( | Ogre::Vector3 & | v | ) |
Gets terrain height at given coordinates.
Definition at line 224 of file GameScript.cpp.
int GameScript::getLoadedTerrain | ( | Ogre::String & | result | ) |
gets the name of current terrain.
Definition at line 691 of file GameScript.cpp.
bool GameScript::getMousePositionOnTerrain | ( | Ogre::Vector3 & | out_pos | ) |
Calculates mouse cursor position on terrain.
out_pos | Calculated position, in meters. |
Definition at line 1353 of file GameScript.cpp.
Ogre::Vector2 GameScript::getMouseScreenPosition | ( | ) |
Gets mouse position in pixels.
Definition at line 501 of file GameScript.cpp.
int GameScript::getNumTrucksByFlag | ( | int | flag | ) |
Vector3 GameScript::getPersonPosition | ( | ) |
Radian GameScript::getPersonRotation | ( | ) |
gets the character rotation
Definition at line 151 of file GameScript.cpp.
BitMask_t GameScript::getRegisteredEventsMask | ( | ScriptUnitId_t | nid | ) |
Gets event mask for a specific running script.
Intended for diagnostic and monitoring purposes.
nid | ScriptUnitID, obtain one from global var thisScript or callback parameters. |
Definition at line 309 of file GameScript.cpp.
AngelScript::CScriptArray * GameScript::getRunningScripts | ( | ) |
Returns array<int>
with active ScriptUnitIDs; check agains global var thisScript
or use getScriptDetails()
to get name etc...
Definition at line 987 of file GameScript.cpp.
Ogre::SceneManager * GameScript::getSceneManager | ( | ) |
bool GameScript::getScreenPosFromWorldPos | ( | Ogre::Vector3 const & | world_pos, |
Ogre::Vector2 & | out_screen_pos | ||
) |
world_pos | The world position to be converted, in meters. |
out_screen_pos | The resulting screen position, in pixels. |
Definition at line 480 of file GameScript.cpp.
AngelScript::CScriptDictionary * GameScript::getScriptDetails | ( | ScriptUnitId_t | nid | ) |
Returns all info about running script; obtain the NID from getRunningScripts()
, global var thisScript
or event callbacks:
Definition at line 997 of file GameScript.cpp.
SoundScriptTemplatePtr GameScript::getSoundScriptTemplate | ( | const std::string & | name | ) |
RoR::TerrainPtr GameScript::getTerrain | ( | ) |
|
private |
Definition at line 575 of file GameScript.cpp.
float GameScript::getTime | ( | ) |
returns the time in seconds since the game was started
Definition at line 109 of file GameScript.cpp.
VehicleAIPtr GameScript::getTruckAIByNum | ( | int | num | ) |
ActorPtr GameScript::getTruckByNum | ( | int | num | ) |
returns a truck by index, get max index by calling getNumTrucks
Definition at line 263 of file GameScript.cpp.
float GameScript::getWaterHeight | ( | ) |
returns the current base water level (without waves)
Definition at line 232 of file GameScript.cpp.
AngelScript::CScriptArray * GameScript::getWaypoints | ( | int | x | ) |
AngelScript::CScriptArray * GameScript::getWaypointsSpeed | ( | ) |
|
private |
Helper; Check if main camera exists, log warning if not.
Definition at line 1953 of file GameScript.cpp.
|
private |
Helper; Check if local Character instance exists, log warning if not.
Definition at line 1943 of file GameScript.cpp.
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private |
Helper; Check if SimController instance exists, log warning if not.
Definition at line 1933 of file GameScript.cpp.
void GameScript::hideDirectionArrow | ( | ) |
Ogre::Image GameScript::loadImageResource | ( | const std::string & | filename, |
const std::string & | resource_group | ||
) |
Loads an image in any format recognized by OGRE.
Definition at line 1892 of file GameScript.cpp.
void GameScript::loadTerrain | ( | const Ogre::String & | terrain | ) |
std::string GameScript::loadTextResourceAsString | ( | const std::string & | filename, |
const std::string & | resource_group | ||
) |
Loads a text file resource as string.
filename | Resource name within the resource group, equivalent to filename without path. |
resource_group | Name of resource group to load from |
Definition at line 1785 of file GameScript.cpp.
void GameScript::log | ( | const Ogre::String & | msg | ) |
writes a message to the games log (RoR.log)
msg | string to log |
Definition at line 80 of file GameScript.cpp.
|
private |
writes a message to the games log (RoR.log)
msg | string to log |
Definition at line 85 of file GameScript.cpp.
void GameScript::message | ( | Ogre::String & | txt, |
Ogre::String & | icon | ||
) |
shows a message to the user over the console system
Definition at line 328 of file GameScript.cpp.
void GameScript::moveObjectVisuals | ( | const Ogre::String & | instanceName, |
const Ogre::Vector3 & | pos | ||
) |
This moves an object to a new position.
instanceName | The unique name that you chose when spawning this object |
pos | The position where the object should be moved to |
Definition at line 407 of file GameScript.cpp.
void GameScript::movePerson | ( | const Ogre::Vector3 & | vec | ) |
moves the person relative
vec | translation vector |
Definition at line 135 of file GameScript.cpp.
void GameScript::openUrlInDefaultBrowser | ( | const std::string & | url | ) |
Opens URL (must start with 'http://' or 'https://') in system's default web browser.
Definition at line 917 of file GameScript.cpp.
bool GameScript::pushMessage | ( | MsgType | type, |
AngelScript::CScriptDictionary * | dict | ||
) |
Pushes a message to internal message queue.
Parameters are listed in Script2Game::MsgType
comments.
< Payload = RoR::LoadScriptRequest* (owner)
< Payload = RoR::ScriptUnitId_t* (owner)
< Payload = RoR::ActorSpawnRequest* (owner)
< Payload = RoR::ActorModifyRequest* (owner)
< Payload = RoR::ActorPtr* (owner)
< Payload = ActorPtr* (owner)
< Payload = ActorPtr* (owner)
< Payload = RoR::ActorPtr (owner) | nullptr
< Payload = Ogre::Vector3* (owner)
< Payload = RoR::CacheEntryPtr* (owner)
< Payload = RoR::CacheEntryPtr* (owner)
< Payload = RoR::CacheEntryPtr* (owner)
< Payload = RoR::CreateProjectRequest* (owner)
Definition at line 1373 of file GameScript.cpp.
void GameScript::quitGame | ( | ) |
float GameScript::rangeRandom | ( | float | from, |
float | to | ||
) |
Definition at line 686 of file GameScript.cpp.
void GameScript::registerForEvent | ( | int | eventValue | ) |
registers for a new event to be received by the scripting system
eventValue |
Definition at line 285 of file GameScript.cpp.
void GameScript::removeVehicle | ( | const Ogre::String & | instance, |
const Ogre::String & | box | ||
) |
void GameScript::repairVehicle | ( | const Ogre::String & | instance, |
const Ogre::String & | box, | ||
bool | keepPosition | ||
) |
int GameScript::scriptFunctionExists | ( | const Ogre::String & | arg | ) |
Checks if a global function exists in the script (Wrapper for ScriptEngine::functionExists)
arg | A declaration for the function. |
Definition at line 954 of file GameScript.cpp.
int GameScript::sendGameCmd | ( | const Ogre::String & | message | ) |
Multiplayer only: sends AngelScript snippet to all players.
Definition at line 974 of file GameScript.cpp.
bool GameScript::serializeMeshResource | ( | const std::string & | filename, |
const std::string & | resource_group, | ||
const Ogre::MeshPtr & | mesh | ||
) |
Uses Ogre::MeshSerializer
to save binary .mesh file (latest format, native endianness).
Definition at line 1910 of file GameScript.cpp.
void GameScript::setAIMode | ( | int | mode | ) |
void GameScript::setAIRepeatTimes | ( | int | times | ) |
void GameScript::setAIVehicleCount | ( | int | count | ) |
void GameScript::setAIVehicleDistance | ( | int | dist | ) |
void GameScript::setAIVehicleName | ( | int | x, |
std::string | name | ||
) |
void GameScript::setAIVehiclePositionScheme | ( | int | scheme | ) |
void GameScript::setAIVehicleSectionConfig | ( | int | x, |
std::string | config | ||
) |
void GameScript::setAIVehicleSkin | ( | int | x, |
std::string | skin | ||
) |
void GameScript::setAIVehicleSpeed | ( | int | speed | ) |
void GameScript::setBestLapTime | ( | float | time | ) |
void GameScript::setCaelumTime | ( | float | value | ) |
sets the time of the day in seconds
value | day time in seconds |
Definition at line 171 of file GameScript.cpp.
void GameScript::setCameraDirection | ( | const Ogre::Vector3 & | vec | ) |
Sets the camera's direction vector.
vec | A vector representing the direction of the vector. |
Definition at line 731 of file GameScript.cpp.
void GameScript::setCameraOrientation | ( | const Ogre::Quaternion & | q | ) |
Sets the camera's orientation.
vec | A vector representing the direction of the vector. |
Definition at line 739 of file GameScript.cpp.
void GameScript::setCameraPitch | ( | float | angle | ) |
Pitches the camera up/down anticlockwise around it's local z axis.
angle | The pitch-angle |
Definition at line 755 of file GameScript.cpp.
void GameScript::setCameraPosition | ( | const Ogre::Vector3 & | pos | ) |
Sets the camera's position.
pos | The new position of the camera. |
Definition at line 723 of file GameScript.cpp.
void GameScript::setCameraRoll | ( | float | angle | ) |
Rolls the camera anticlockwise, around its local z axis.
angle | The roll-angle |
Definition at line 763 of file GameScript.cpp.
void GameScript::setCameraYaw | ( | float | angle | ) |
Rotates the camera anticlockwise around it's local y axis.
angle | The yaw-angle |
Definition at line 747 of file GameScript.cpp.
void GameScript::setChatFontSize | ( | int | size | ) |
OBSOLETE, does nothing.
Definition at line 343 of file GameScript.cpp.
void GameScript::setGravity | ( | float | value | ) |
sets the gravity terrain wide.
This is an expensive call, since the masses of all trucks are recalculated.
value | new gravity terrain wide (default is -9.81) |
Definition at line 255 of file GameScript.cpp.
int GameScript::setMaterialAmbient | ( | const Ogre::String & | materialName, |
float | red, | ||
float | green, | ||
float | blue | ||
) |
int GameScript::setMaterialDiffuse | ( | const Ogre::String & | materialName, |
float | red, | ||
float | green, | ||
float | blue, | ||
float | alpha | ||
) |
int GameScript::setMaterialEmissive | ( | const Ogre::String & | materialName, |
float | red, | ||
float | green, | ||
float | blue | ||
) |
int GameScript::setMaterialSpecular | ( | const Ogre::String & | materialName, |
float | red, | ||
float | green, | ||
float | blue, | ||
float | alpha | ||
) |
int GameScript::setMaterialTextureName | ( | const Ogre::String & | materialName, |
int | techniqueNum, | ||
int | passNum, | ||
int | textureUnitNum, | ||
const Ogre::String & | textureName | ||
) |
int GameScript::setMaterialTextureRotate | ( | const Ogre::String & | materialName, |
int | techniqueNum, | ||
int | passNum, | ||
int | textureUnitNum, | ||
float | rotation | ||
) |
int GameScript::setMaterialTextureScale | ( | const Ogre::String & | materialName, |
int | techniqueNum, | ||
int | passNum, | ||
int | textureUnitNum, | ||
float | u, | ||
float | v | ||
) |
int GameScript::setMaterialTextureScroll | ( | const Ogre::String & | materialName, |
int | techniqueNum, | ||
int | passNum, | ||
int | textureUnitNum, | ||
float | sx, | ||
float | sy | ||
) |
void GameScript::setPersonPosition | ( | const Ogre::Vector3 & | vec | ) |
sets the character position
vec | position vector on the terrain |
Definition at line 114 of file GameScript.cpp.
void GameScript::setPersonRotation | ( | const Ogre::Radian & | rot | ) |
sets the character rotation
rot | the character rotation |
Definition at line 143 of file GameScript.cpp.
void GameScript::setRegisteredEventsMask | ( | ScriptUnitId_t | nid, |
BitMask_t | eventMask | ||
) |
Overwrites event mask for a specific running script.
Intended for debugging tools - use with caution.
nid | ScriptUnitID, obtain one from global var thisScript or callback parameters. |
eventMask |
Definition at line 317 of file GameScript.cpp.
void GameScript::setTimeDiff | ( | float | diff | ) |
void GameScript::setTrucksForcedAwake | ( | bool | forceActive | ) |
void GameScript::setWaterHeight | ( | float | value | ) |
sets the base water height
value | base height in meters |
Definition at line 211 of file GameScript.cpp.
void GameScript::showChooser | ( | const Ogre::String & | type, |
const Ogre::String & | instance, | ||
const Ogre::String & | box | ||
) |
void GameScript::showMessageBox | ( | Ogre::String & | title, |
Ogre::String & | text, | ||
bool | use_btn1, | ||
Ogre::String & | btn1_text, | ||
bool | allow_close, | ||
bool | use_btn2, | ||
Ogre::String & | btn2_text | ||
) |
void GameScript::spawnObject | ( | const Ogre::String & | objectName, |
const Ogre::String & | instanceName, | ||
const Ogre::Vector3 & | pos, | ||
const Ogre::Vector3 & | rot, | ||
const Ogre::String & | eventhandler, | ||
bool | uniquifyMaterials | ||
) |
This spawns a static terrain object (.ODEF file)
objectName | The name of the object (~the name of the odef file, but without the .odef extension) |
instanceName | A unique name for this object (you can choose one, but make sure that you don't use the same name twice) |
pos | The position where the object should be spawned |
rot | The rotation in which the object should be spawned |
eventhandler | A name of a function that should be called when an event happens (events, as defined in the object definition file) |
uniquifyMaterials | Set this to true if you need to uniquify the materials |
Definition at line 418 of file GameScript.cpp.
ActorPtr GameScript::spawnTruck | ( | Ogre::String & | truckName, |
Ogre::Vector3 & | pos, | ||
Ogre::Vector3 & | rot | ||
) |
ActorPtr GameScript::spawnTruckAI | ( | Ogre::String & | truckName, |
Ogre::Vector3 & | pos, | ||
Ogre::String & | truckSectionConfig, | ||
std::string & | truckSkin, | ||
int | x | ||
) |
void GameScript::startTimer | ( | int | id | ) |
void GameScript::stopTimer | ( | ) |
void GameScript::unRegisterEvent | ( | int | eventValue | ) |
unregisters from receiving event.
eventValue |
Definition at line 297 of file GameScript.cpp.
void GameScript::updateDirectionArrow | ( | Ogre::String & | text, |
Ogre::Vector3 & | vec | ||
) |
set direction arrow
text | text to be displayed. "" to hide the text |
Definition at line 333 of file GameScript.cpp.
int GameScript::useOnlineAPI | ( | const Ogre::String & | apiquery, |
const AngelScript::CScriptDictionary & | dict, | ||
Ogre::String & | result | ||
) |