RigsofRods
Soft-body Physics Simulation
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Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation. More...
Data Structures | |
class | BeamClass |
Binding of RoR::Actor; a softbody-physics gameplay object, can be anything from soda can to space shuttle. More... | |
class | ConsoleClass |
Binding of RoR::Console; provides console variables (cvars), usually defined in RoR.cfg file. More... | |
class | CVarClass |
Binding of RoR::CVar; A console variable, usually defined in RoR.cfg but also created by users or scripts. More... | |
class | GameScriptClass |
Binding of RoR::GameScript; A general class that will provide you with general functions. More... | |
class | GenericDocContextClass |
Binding of RoR::GenericDocContext; Traverses document tokens; See 'demo_script.as' for an example. More... | |
class | GenericDocumentClass |
Binding of RoR::GenericDocument; Parses TRUCK/TOBJ/ODEF/CHARACTER file formats. More... | |
class | InputEngineClass |
Binding of RoR::InputEngine; Manages input devices, their configuration (input.map ...) and state. More... | |
class | LocalStorageClass |
Binding of RoR::LocalStorage; A class that allows your script to store data persistently. More... | |
class | ProceduralManagerClass |
Binding of RoR::ProceduralManager; generates dynamic roads for terrain. More... | |
class | ProceduralObjectClass |
Binding of RoR::ProceduralObject; a spline for generating dynamic roads. More... | |
class | ProceduralPointClass |
Binding of RoR::ProceduralPoint;. More... | |
class | ProceduralRoadClass |
Binding of RoR::ProceduralRoad; a dynamically generated road mesh. More... | |
class | SoundClass |
Binding of RoR::Sound; a single sound sample positioned in 3D space (spatial audio). More... | |
class | SoundScriptInstanceClass |
Binding of RoR::SoundScriptInstance; instance of SoundScriptTemplateClass. More... | |
class | SoundScriptTemplateClass |
Binding of RoR::SoundScriptTemplate; a customizable sound effect. More... | |
class | TerrainClass |
Binding of RoR::Terrain; represents a loaded terrain. More... | |
class | VehicleAIClass |
Binding of RoR::VehicleAI; Vehicle driving AI using waypoints. More... | |
Functions | |
void | log (const string message) |
This is an alias for game.log(string message). More... | |
void | print (const string message) |
This is an alias for game.log(string message). More... | |
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Argument #2 of script event SE_ANGELSCRIPT_MANIPULATIONS
Enumerator | |
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ASMANIP_CONSOLE_SNIPPET_EXECUTED | |
ASMANIP_SCRIPT_LOADED | Triggered after the script's |
ASMANIP_SCRIPT_UNLOADING | Triggered before unloading the script to let it clean up (important for missions). |
Enumerator | |
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ASTHREADSTATUS_NONE | |
ASTHREADSTATUS_CURLSTRING_PROGRESS | Args of |
ASTHREADSTATUS_CURLSTRING_SUCCESS | Args of |
ASTHREADSTATUS_CURLSTRING_FAILURE | Args of |
Binding of RoR::BlinkType.
Enumerator | |
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BLINK_NONE | |
BLINK_LEFT | |
BLINK_RIGHT | |
BLINK_WARN |
Binding of RoR::FlareType.
Enumerator | |
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EV_AIRPLANE_AIRBRAKES_FULL | |
EV_AIRPLANE_AIRBRAKES_LESS | |
EV_AIRPLANE_AIRBRAKES_MORE | |
EV_AIRPLANE_AIRBRAKES_NONE | |
EV_AIRPLANE_BRAKE | normal brake for an aircraft. |
EV_AIRPLANE_ELEVATOR_DOWN | pull the elevator down in an aircraft. |
EV_AIRPLANE_ELEVATOR_UP | pull the elevator up in an aircraft. |
EV_AIRPLANE_FLAPS_FULL | full flaps in an aircraft. |
EV_AIRPLANE_FLAPS_LESS | one step less flaps. |
EV_AIRPLANE_FLAPS_MORE | one step more flaps. |
EV_AIRPLANE_FLAPS_NONE | no flaps. |
EV_AIRPLANE_PARKING_BRAKE | airplane parking brake. |
EV_AIRPLANE_REVERSE | reverse the turboprops |
EV_AIRPLANE_RUDDER_LEFT | rudder left |
EV_AIRPLANE_RUDDER_RIGHT | rudder right |
EV_AIRPLANE_STEER_LEFT | steer left |
EV_AIRPLANE_STEER_RIGHT | steer right |
EV_AIRPLANE_THROTTLE | |
EV_AIRPLANE_THROTTLE_AXIS | throttle axis. Only use this if you have fitting hardware :) (i.e. a Slider) |
EV_AIRPLANE_THROTTLE_DOWN | decreases the airplane thrust |
EV_AIRPLANE_THROTTLE_FULL | full thrust |
EV_AIRPLANE_THROTTLE_NO | no thrust |
EV_AIRPLANE_THROTTLE_UP | increase the airplane thrust |
EV_AIRPLANE_TOGGLE_ENGINES | switch all engines on / off |
EV_BOAT_CENTER_RUDDER | center the rudder |
EV_BOAT_REVERSE | no thrust |
EV_BOAT_STEER_LEFT | steer left a step |
EV_BOAT_STEER_LEFT_AXIS | steer left (analog value!) |
EV_BOAT_STEER_RIGHT | steer right a step |
EV_BOAT_STEER_RIGHT_AXIS | steer right (analog value!) |
EV_BOAT_THROTTLE_AXIS | throttle axis. Only use this if you have fitting hardware :) (i.e. a Slider) |
EV_BOAT_THROTTLE_DOWN | decrease throttle |
EV_BOAT_THROTTLE_UP | increase throttle |
EV_SKY_DECREASE_TIME | decrease day-time |
EV_SKY_DECREASE_TIME_FAST | decrease day-time a lot faster |
EV_SKY_INCREASE_TIME | increase day-time |
EV_SKY_INCREASE_TIME_FAST | increase day-time a lot faster |
EV_CAMERA_CHANGE | change camera mode |
EV_CAMERA_DOWN | |
EV_CAMERA_FREE_MODE | |
EV_CAMERA_FREE_MODE_FIX | |
EV_CAMERA_LOOKBACK | look back (toggles between normal and lookback) |
EV_CAMERA_RESET | reset the camera position |
EV_CAMERA_ROTATE_DOWN | rotate camera down |
EV_CAMERA_ROTATE_LEFT | rotate camera left |
EV_CAMERA_ROTATE_RIGHT | rotate camera right |
EV_CAMERA_ROTATE_UP | rotate camera up |
EV_CAMERA_UP | |
EV_CAMERA_ZOOM_IN | zoom camera in |
EV_CAMERA_ZOOM_IN_FAST | zoom camera in faster |
EV_CAMERA_ZOOM_OUT | zoom camera out |
EV_CAMERA_ZOOM_OUT_FAST | zoom camera out faster |
EV_CHARACTER_BACKWARDS | step backwards with the character |
EV_CHARACTER_FORWARD | step forward with the character |
EV_CHARACTER_JUMP | let the character jump |
EV_CHARACTER_LEFT | rotate character left |
EV_CHARACTER_RIGHT | rotate character right |
EV_CHARACTER_ROT_DOWN | |
EV_CHARACTER_ROT_UP | |
EV_CHARACTER_RUN | let the character run |
EV_CHARACTER_SIDESTEP_LEFT | sidestep to the left |
EV_CHARACTER_SIDESTEP_RIGHT | sidestep to the right |
EV_COMMANDS_01 | Command 1. |
EV_COMMANDS_02 | Command 2. |
EV_COMMANDS_03 | Command 3. |
EV_COMMANDS_04 | Command 4. |
EV_COMMANDS_05 | Command 5. |
EV_COMMANDS_06 | Command 6. |
EV_COMMANDS_07 | Command 7. |
EV_COMMANDS_08 | Command 8. |
EV_COMMANDS_09 | Command 9. |
EV_COMMANDS_10 | Command 10. |
EV_COMMANDS_11 | Command 11. |
EV_COMMANDS_12 | Command 12. |
EV_COMMANDS_13 | Command 13. |
EV_COMMANDS_14 | Command 14. |
EV_COMMANDS_15 | Command 15. |
EV_COMMANDS_16 | Command 16. |
EV_COMMANDS_17 | Command 17. |
EV_COMMANDS_18 | Command 18. |
EV_COMMANDS_19 | Command 19. |
EV_COMMANDS_20 | Command 20. |
EV_COMMANDS_21 | Command 21. |
EV_COMMANDS_22 | Command 22. |
EV_COMMANDS_23 | Command 23. |
EV_COMMANDS_24 | Command 24. |
EV_COMMANDS_25 | Command 25. |
EV_COMMANDS_26 | Command 26. |
EV_COMMANDS_27 | Command 27. |
EV_COMMANDS_28 | Command 28. |
EV_COMMANDS_29 | Command 29. |
EV_COMMANDS_30 | Command 30. |
EV_COMMANDS_31 | Command 31. |
EV_COMMANDS_32 | Command 32. |
EV_COMMANDS_33 | Command 33. |
EV_COMMANDS_34 | Command 34. |
EV_COMMANDS_35 | Command 35. |
EV_COMMANDS_36 | Command 36. |
EV_COMMANDS_37 | Command 37. |
EV_COMMANDS_38 | Command 38. |
EV_COMMANDS_39 | Command 39. |
EV_COMMANDS_40 | Command 40. |
EV_COMMANDS_41 | Command 41. |
EV_COMMANDS_42 | Command 42. |
EV_COMMANDS_43 | Command 43. |
EV_COMMANDS_44 | Command 44. |
EV_COMMANDS_45 | Command 45. |
EV_COMMANDS_46 | Command 46. |
EV_COMMANDS_47 | Command 47. |
EV_COMMANDS_48 | Command 48. |
EV_COMMANDS_49 | Command 49. |
EV_COMMANDS_50 | Command 50. |
EV_COMMANDS_51 | Command 51. |
EV_COMMANDS_52 | Command 52. |
EV_COMMANDS_53 | Command 53. |
EV_COMMANDS_54 | Command 54. |
EV_COMMANDS_55 | Command 55. |
EV_COMMANDS_56 | Command 56. |
EV_COMMANDS_57 | Command 57. |
EV_COMMANDS_58 | Command 58. |
EV_COMMANDS_59 | Command 59. |
EV_COMMANDS_60 | Command 50. |
EV_COMMANDS_61 | Command 61. |
EV_COMMANDS_62 | Command 62. |
EV_COMMANDS_63 | Command 63. |
EV_COMMANDS_64 | Command 64. |
EV_COMMANDS_65 | Command 65. |
EV_COMMANDS_66 | Command 66. |
EV_COMMANDS_67 | Command 67. |
EV_COMMANDS_68 | Command 68. |
EV_COMMANDS_69 | Command 69. |
EV_COMMANDS_70 | Command 70. |
EV_COMMANDS_71 | Command 71. |
EV_COMMANDS_72 | Command 72. |
EV_COMMANDS_73 | Command 73. |
EV_COMMANDS_74 | Command 74. |
EV_COMMANDS_75 | Command 75. |
EV_COMMANDS_76 | Command 76. |
EV_COMMANDS_77 | Command 77. |
EV_COMMANDS_78 | Command 78. |
EV_COMMANDS_79 | Command 79. |
EV_COMMANDS_80 | Command 80. |
EV_COMMANDS_81 | Command 81. |
EV_COMMANDS_82 | Command 82. |
EV_COMMANDS_83 | Command 83. |
EV_COMMANDS_84 | Command 84. |
EV_COMMON_ACCELERATE_SIMULATION | accelerate the simulation speed |
EV_COMMON_DECELERATE_SIMULATION | decelerate the simulation speed |
EV_COMMON_RESET_SIMULATION_PACE | reset the simulation speed |
EV_COMMON_AUTOLOCK | unlock autolock hook node |
EV_COMMON_CONSOLE_TOGGLE | show / hide the console |
EV_COMMON_ENTER_CHATMODE | enter the chat mode |
EV_COMMON_ENTER_OR_EXIT_TRUCK | enter or exit a truck |
EV_COMMON_ENTER_NEXT_TRUCK | enter next truck |
EV_COMMON_ENTER_PREVIOUS_TRUCK | enter previous truck |
EV_COMMON_REMOVE_CURRENT_TRUCK | remove current truck |
EV_COMMON_RESPAWN_LAST_TRUCK | respawn last truck |
EV_COMMON_FOV_LESS | decreases the current FOV value |
EV_COMMON_FOV_MORE | increases the current FOV value |
EV_COMMON_FOV_RESET | reset the FOV value |
EV_COMMON_FULLSCREEN_TOGGLE | |
EV_COMMON_HIDE_GUI | hide all GUI elements |
EV_COMMON_TOGGLE_DASHBOARD | display or hide the dashboard overlay |
EV_COMMON_LOCK | connect hook node to a node in close proximity |
EV_COMMON_NETCHATDISPLAY | |
EV_COMMON_NETCHATMODE | |
EV_COMMON_OUTPUT_POSITION | write current position to log (you can open the logfile and reuse the position) |
EV_COMMON_GET_NEW_VEHICLE | get new vehicle |
EV_COMMON_PRESSURE_LESS | decrease tire pressure (note: only very few trucks support this) |
EV_COMMON_PRESSURE_MORE | increase tire pressure (note: only very few trucks support this) |
EV_COMMON_QUICKLOAD | quickload scene from the disk |
EV_COMMON_QUICKSAVE | quicksave scene to the disk |
EV_COMMON_QUIT_GAME | exit the game |
EV_COMMON_REPAIR_TRUCK | repair truck to original condition |
EV_COMMON_REPLAY_BACKWARD | |
EV_COMMON_REPLAY_FAST_BACKWARD | |
EV_COMMON_REPLAY_FAST_FORWARD | |
EV_COMMON_REPLAY_FORWARD | |
EV_COMMON_RESCUE_TRUCK | teleport to rescue truck |
EV_COMMON_RESET_TRUCK | reset truck to original starting position |
EV_COMMON_TOGGLE_RESET_MODE | toggle truck reset truck mode (soft vs. hard) |
EV_COMMON_ROPELOCK | connect hook node to a node in close proximity |
EV_COMMON_SAVE_TERRAIN | save terrain mesh to file |
EV_COMMON_SCREENSHOT | take a screenshot |
EV_COMMON_SCREENSHOT_BIG | take a BIG screenshot |
EV_COMMON_SECURE_LOAD | tie a load to the truck |
EV_COMMON_SEND_CHAT | send the chat text |
EV_COMMON_TOGGLE_DEBUG_VIEW | toggle debug view mode |
EV_COMMON_CYCLE_DEBUG_VIEWS | cycle debug view mode |
EV_COMMON_TOGGLE_TERRAIN_EDITOR | toggle terrain editor |
EV_COMMON_TOGGLE_CUSTOM_PARTICLES | toggle particle cannon |
EV_COMMON_TOGGLE_MAT_DEBUG | debug purpose - dont use (currently not used) |
EV_COMMON_TOGGLE_RENDER_MODE | toggle render mode (solid, wireframe and points) |
EV_COMMON_TOGGLE_REPLAY_MODE | toggle replay mode |
EV_COMMON_TOGGLE_PHYSICS | toggle physics on/off |
EV_COMMON_TOGGLE_STATS | toggle Ogre statistics (FPS etc.) |
EV_COMMON_TOGGLE_TRUCK_BEACONS | toggle truck beacons |
EV_COMMON_TOGGLE_TRUCK_LIGHTS | toggle truck front lights |
EV_COMMON_TRUCK_INFO | toggle truck HUD |
EV_COMMON_TRUCK_DESCRIPTION | toggle truck description |
EV_COMMON_TRUCK_REMOVE | |
EV_GRASS_LESS | EXPERIMENTAL: remove some grass. |
EV_GRASS_MORE | EXPERIMENTAL: add some grass. |
EV_GRASS_MOST | EXPERIMENTAL: set maximum amount of grass. |
EV_GRASS_NONE | EXPERIMENTAL: remove grass completely. |
EV_GRASS_SAVE | EXPERIMENTAL: save changes to the grass density image. |
EV_MENU_DOWN | select next element in current category |
EV_MENU_LEFT | select previous category |
EV_MENU_RIGHT | select next category |
EV_MENU_SELECT | select focussed item and close menu |
EV_MENU_UP | select previous element in current category |
EV_SURVEY_MAP_TOGGLE_ICONS | toggle map icons |
EV_SURVEY_MAP_CYCLE | cycle overview-map mode |
EV_SURVEY_MAP_TOGGLE | toggle overview-map mode |
EV_SURVEY_MAP_ZOOM_IN | increase survey map scale |
EV_SURVEY_MAP_ZOOM_OUT | decrease survey map scale |
EV_TRUCK_ACCELERATE | accelerate the truck |
EV_TRUCK_ACCELERATE_MODIFIER_25 | accelerate with 25 percent pedal input |
EV_TRUCK_ACCELERATE_MODIFIER_50 | accelerate with 50 percent pedal input |
EV_TRUCK_ANTILOCK_BRAKE | toggle antilockbrake system |
EV_TRUCK_AUTOSHIFT_DOWN | shift automatic transmission one gear down |
EV_TRUCK_AUTOSHIFT_UP | shift automatic transmission one gear up |
EV_TRUCK_BLINK_LEFT | toggle left direction indicator (blinker) |
EV_TRUCK_BLINK_RIGHT | toggle right direction indicator (blinker) |
EV_TRUCK_BLINK_WARN | toggle all direction indicators |
EV_TRUCK_BRAKE | brake |
EV_TRUCK_BRAKE_MODIFIER_25 | brake with 25 percent pedal input |
EV_TRUCK_BRAKE_MODIFIER_50 | brake with 50 percent pedal input |
EV_TRUCK_CRUISE_CONTROL | toggle cruise control |
EV_TRUCK_CRUISE_CONTROL_ACCL | increase target speed / rpm |
EV_TRUCK_CRUISE_CONTROL_DECL | decrease target speed / rpm |
EV_TRUCK_CRUISE_CONTROL_READJUST | match target speed / rpm with current truck speed / rpm |
EV_TRUCK_HORN | truck horn |
EV_TRUCK_LEFT_MIRROR_LEFT | |
EV_TRUCK_LEFT_MIRROR_RIGHT | |
EV_TRUCK_LIGHTTOGGLE01 | toggle custom light 1 |
EV_TRUCK_LIGHTTOGGLE02 | toggle custom light 2 |
EV_TRUCK_LIGHTTOGGLE03 | toggle custom light 3 |
EV_TRUCK_LIGHTTOGGLE04 | toggle custom light 4 |
EV_TRUCK_LIGHTTOGGLE05 | toggle custom light 5 |
EV_TRUCK_LIGHTTOGGLE06 | toggle custom light 6 |
EV_TRUCK_LIGHTTOGGLE07 | toggle custom light 7 |
EV_TRUCK_LIGHTTOGGLE08 | toggle custom light 8 |
EV_TRUCK_LIGHTTOGGLE09 | toggle custom light 9 |
EV_TRUCK_LIGHTTOGGLE10 | toggle custom light 10 |
EV_TRUCK_MANUAL_CLUTCH | manual clutch (for manual transmission) |
EV_TRUCK_PARKING_BRAKE | toggle parking brake |
EV_TRUCK_TRAILER_PARKING_BRAKE | toggle trailer parking brake |
EV_TRUCK_RIGHT_MIRROR_LEFT | |
EV_TRUCK_RIGHT_MIRROR_RIGHT | |
EV_TRUCK_SHIFT_DOWN | shift one gear down in manual transmission mode |
EV_TRUCK_SHIFT_GEAR01 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR02 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR03 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR04 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR05 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR06 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR07 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR08 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR09 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR10 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR11 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR12 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR13 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR14 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR15 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR16 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR17 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR18 | shift directly into this gear |
EV_TRUCK_SHIFT_GEAR_REVERSE | shift directly into this gear |
EV_TRUCK_SHIFT_HIGHRANGE | select high range (13-18) for H-shaft |
EV_TRUCK_SHIFT_LOWRANGE | select low range (1-6) for H-shaft |
EV_TRUCK_SHIFT_MIDRANGE | select middle range (7-12) for H-shaft |
EV_TRUCK_SHIFT_NEUTRAL | shift to neutral gear in manual transmission mode |
EV_TRUCK_SHIFT_UP | shift one gear up in manual transmission mode |
EV_TRUCK_STARTER | hold to start the engine |
EV_TRUCK_STEER_LEFT | steer left |
EV_TRUCK_STEER_RIGHT | steer right |
EV_TRUCK_SWITCH_SHIFT_MODES | toggle between transmission modes |
EV_TRUCK_TOGGLE_CONTACT | toggle ignition |
EV_TRUCK_TOGGLE_FORWARDCOMMANDS | toggle forwardcommands |
EV_TRUCK_TOGGLE_IMPORTCOMMANDS | toggle importcommands |
EV_TRUCK_TOGGLE_INTER_AXLE_DIFF | toggle the inter axle differential mode |
EV_TRUCK_TOGGLE_INTER_WHEEL_DIFF | toggle the inter wheel differential mode |
EV_TRUCK_TOGGLE_PHYSICS | toggle physics simulation |
EV_TRUCK_TOGGLE_TCASE_4WD_MODE | toggle the transfer case 4wd mode |
EV_TRUCK_TOGGLE_TCASE_GEAR_RATIO | toggle the transfer case gear ratio |
EV_TRUCK_TOGGLE_VIDEOCAMERA | toggle videocamera update |
EV_TRUCK_TRACTION_CONTROL | toggle antilockbrake system |
EV_COMMON_QUICKSAVE_01 | |
EV_COMMON_QUICKSAVE_02 | |
EV_COMMON_QUICKSAVE_03 | |
EV_COMMON_QUICKSAVE_04 | |
EV_COMMON_QUICKSAVE_05 | |
EV_COMMON_QUICKSAVE_06 | |
EV_COMMON_QUICKSAVE_07 | |
EV_COMMON_QUICKSAVE_08 | |
EV_COMMON_QUICKSAVE_09 | |
EV_COMMON_QUICKSAVE_10 | |
EV_COMMON_QUICKLOAD_01 | |
EV_COMMON_QUICKLOAD_02 | |
EV_COMMON_QUICKLOAD_03 | |
EV_COMMON_QUICKLOAD_04 | |
EV_COMMON_QUICKLOAD_05 | |
EV_COMMON_QUICKLOAD_06 | |
EV_COMMON_QUICKLOAD_07 | |
EV_COMMON_QUICKLOAD_08 | |
EV_COMMON_QUICKLOAD_09 | |
EV_COMMON_QUICKLOAD_10 | |
EV_TRUCKEDIT_RELOAD |
Argument #2 of script event RoR::SE_GENERIC_MODCACHE_ACTIVITY
Binding of RoR::ModulationSources
Definition at line 105 of file sound_enums.h.
enum Script2Game::MsgType |
Binding of RoR::MsgType; Global gameplay message loop.
Binding of RoR::ScriptCategory
~ for game.pushMessage(MSG_APP_LOAD_SCRIPT_REQUESTED ...)
Enumerator | |
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SCRIPT_CATEGORY_INVALID | |
SCRIPT_CATEGORY_ACTOR | Defined in truck file under 'scripts', contains global variable |
SCRIPT_CATEGORY_TERRAIN | Defined in terrn2 file under '[Scripts]', receives terrain eventbox notifications. |
SCRIPT_CATEGORY_CUSTOM | Loaded by user via either: A) ingame console 'loadscript'; B) RoR.cfg 'diag_custom_scripts'; C) commandline '-runscript'. |
Binding of RoR::scriptEvents
; All the events that can be used by the script.
Enumerator | |
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SE_ALL_EVENTS | An actor or person entered an eventbox; Arguments of An actor or person entered an eventbox; Arguments of |
SE_NO_EVENTS |
Binding of RoR::SoundTriggers
Definition at line 32 of file sound_enums.h.
void Script2Game::log | ( | const string | message | ) |
This is an alias for game.log(string message).
void Script2Game::print | ( | const string | message | ) |
This is an alias for game.log(string message).
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_INVALID |
Binding of RoR::ActorModifyRequest::Type; use with MSG_SIM_MODIFY_ACTOR_REQUESTED
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_RELOAD |
Full reload from filesystem, requested by user.
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_RESET_ON_INIT_POS |
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_RESET_ON_SPOT |
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_RESTORE_SAVED |
Internal, DO NOT USE.
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_SOFT_RESET |
enum Script2Game::BlinkType Script2Game::ACTOR_MODIFY_REQUEST_WAKE_UP |
enum Script2Game::inputEvents Script2Game::KC_0 |
enum Script2Game::inputEvents Script2Game::KC_1 |
enum Script2Game::inputEvents Script2Game::KC_2 |
enum Script2Game::inputEvents Script2Game::KC_3 |
enum Script2Game::inputEvents Script2Game::KC_4 |
enum Script2Game::inputEvents Script2Game::KC_5 |
enum Script2Game::inputEvents Script2Game::KC_6 |
enum Script2Game::inputEvents Script2Game::KC_7 |
enum Script2Game::inputEvents Script2Game::KC_8 |
enum Script2Game::inputEvents Script2Game::KC_9 |
enum Script2Game::inputEvents Script2Game::KC_ADD |
enum Script2Game::inputEvents Script2Game::KC_APOSTROPHE |
enum Script2Game::inputEvents Script2Game::KC_BACKSLASH |
enum Script2Game::inputEvents Script2Game::KC_BACKSPACE |
enum Script2Game::inputEvents Script2Game::KC_CAPSLOCK |
enum Script2Game::inputEvents Script2Game::KC_COMMA |
enum Script2Game::inputEvents Script2Game::KC_DELETE |
enum Script2Game::inputEvents Script2Game::KC_DOWN |
enum Script2Game::inputEvents Script2Game::KC_END |
enum Script2Game::inputEvents Script2Game::KC_EQUALS |
enum Script2Game::inputEvents Script2Game::KC_ESCAPE |
enum Script2Game::inputEvents Script2Game::KC_F1 |
enum Script2Game::inputEvents Script2Game::KC_F10 |
enum Script2Game::inputEvents Script2Game::KC_F11 |
enum Script2Game::inputEvents Script2Game::KC_F12 |
enum Script2Game::inputEvents Script2Game::KC_F2 |
enum Script2Game::inputEvents Script2Game::KC_F3 |
enum Script2Game::inputEvents Script2Game::KC_F4 |
enum Script2Game::inputEvents Script2Game::KC_F5 |
enum Script2Game::inputEvents Script2Game::KC_F6 |
enum Script2Game::inputEvents Script2Game::KC_F7 |
enum Script2Game::inputEvents Script2Game::KC_F8 |
enum Script2Game::inputEvents Script2Game::KC_F9 |
enum Script2Game::inputEvents Script2Game::KC_GRAVE |
enum Script2Game::inputEvents Script2Game::KC_HOME |
enum Script2Game::inputEvents Script2Game::KC_INSERT |
enum Script2Game::inputEvents Script2Game::KC_LALT |
enum Script2Game::inputEvents Script2Game::KC_LBRACKET |
enum Script2Game::inputEvents Script2Game::KC_LCTRL |
enum Script2Game::inputEvents Script2Game::KC_LEFT |
enum Script2Game::inputEvents Script2Game::KC_LSHIFT |
enum Script2Game::inputEvents Script2Game::KC_LWIN |
enum Script2Game::inputEvents Script2Game::KC_MINUS |
enum Script2Game::inputEvents Script2Game::KC_MULTIPLY |
enum Script2Game::inputEvents Script2Game::KC_NUMLOCK |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD0 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD1 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD2 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD3 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD4 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD5 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD6 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD7 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD8 |
enum Script2Game::inputEvents Script2Game::KC_NUMPAD9 |
enum Script2Game::inputEvents Script2Game::KC_PAUSE |
enum Script2Game::inputEvents Script2Game::KC_PERIOD |
enum Script2Game::inputEvents Script2Game::KC_PGDOWN |
enum Script2Game::inputEvents Script2Game::KC_PGUP |
enum Script2Game::inputEvents Script2Game::KC_RALT |
enum Script2Game::inputEvents Script2Game::KC_RBRACKET |
enum Script2Game::inputEvents Script2Game::KC_RCTRL |
enum Script2Game::inputEvents Script2Game::KC_RETURN |
enum Script2Game::inputEvents Script2Game::KC_RIGHT |
enum Script2Game::inputEvents Script2Game::KC_RSHIFT |
enum Script2Game::inputEvents Script2Game::KC_RWIN |
enum Script2Game::inputEvents Script2Game::KC_SCROLLLOCK |
enum Script2Game::inputEvents Script2Game::KC_SEMICOLON |
enum Script2Game::inputEvents Script2Game::KC_SLASH |
enum Script2Game::inputEvents Script2Game::KC_SPACE |
enum Script2Game::inputEvents Script2Game::KC_SUBTRACT |
enum Script2Game::inputEvents Script2Game::KC_TAB |
enum Script2Game::inputEvents Script2Game::KC_UP |
enum Script2Game::inputEvents Script2Game::TS_NETWORKED |
controlled by network data
enum Script2Game::inputEvents Script2Game::TS_SIMULATED |
Binding of RoR::ActorState.
locally simulated and active
enum Script2Game::inputEvents Script2Game::TS_SLEEPING |
locally simulated but sleeping
enum Script2Game::inputEvents Script2Game::TT_AI |
enum Script2Game::inputEvents Script2Game::TT_AIRPLANE |
enum Script2Game::inputEvents Script2Game::TT_BOAT |
enum Script2Game::inputEvents Script2Game::TT_MACHINE |
enum Script2Game::inputEvents Script2Game::TT_NOT_DRIVEABLE |
Binding of RoR::ActorType.
enum Script2Game::inputEvents Script2Game::TT_TRUCK |