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Rigs of Rods 2026.01
Soft-body Physics Simulation
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Everything related to terrain and objects - game logic, visualization, scripting.
Data Structures | |
| class | RoR::Landusemap |
| struct | RoR::ProceduralPoint |
| struct | RoR::ProceduralObject |
| class | RoR::ProceduralManager |
| class | RoR::ProceduralRoad |
| struct | RoR::SurveyMapEntity |
| class | RoR::Terrain |
| class | RoR::TerrainEditorObject |
| class | RoR::TerrainEditor |
| class | RoR::TerrainGeometryManager |
| struct | RoR::Localizer |
| class | RoR::TerrainObjectManager |
Typedefs | |
| typedef std::vector< SurveyMapEntity > | RoR::SurveyMapEntityVec |
| typedef std::vector< Localizer > | RoR::LocalizerVec |
Enumerations | |
| enum class | RoR::RoadType |
| enum class | RoR::TextureFit |
Variables | |
| static constexpr const char * | RoR::PROROAD_DEFAULT_MATERIAL = "road2" |
| typedef std::vector<Localizer> RoR::LocalizerVec |
Definition at line 51 of file TerrainObjectManager.h.
| typedef std::vector<SurveyMapEntity> RoR::SurveyMapEntityVec |
Definition at line 56 of file SurveyMapEntity.h.
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strong |
| Enumerator | |
|---|---|
| ROAD_AUTOMATIC | |
| ROAD_FLAT | |
| ROAD_LEFT | |
| ROAD_RIGHT | |
| ROAD_BOTH | |
| ROAD_BRIDGE | |
| ROAD_MONORAIL | |
Definition at line 33 of file ProceduralRoad.h.
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strong |
| Enumerator | |
|---|---|
| TEXFIT_NONE | |
| TEXFIT_BRICKWALL | |
| TEXFIT_ROADS1 | |
| TEXFIT_ROADS2 | |
| TEXFIT_ROAD | |
| TEXFIT_ROADS3 | |
| TEXFIT_ROADS4 | |
| TEXFIT_CONCRETEWALL | |
| TEXFIT_CONCRETEWALLI | |
| TEXFIT_CONCRETETOP | |
| TEXFIT_CONCRETEUNDER | |
Definition at line 44 of file ProceduralRoad.h.
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staticconstexpr |
Definition at line 59 of file ProceduralRoad.h.