Everything related to terrain and objects - game logic, visualization, scripting.
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|
| enum class | RoR::RoadType {
RoR::RoadType::ROAD_AUTOMATIC
, RoR::RoadType::ROAD_FLAT
, RoR::RoadType::ROAD_LEFT
, RoR::RoadType::ROAD_RIGHT
,
RoR::RoadType::ROAD_BOTH
, RoR::RoadType::ROAD_BRIDGE
, RoR::RoadType::ROAD_MONORAIL
} |
| |
| enum class | RoR::TextureFit {
RoR::TextureFit::TEXFIT_NONE
, RoR::TextureFit::TEXFIT_BRICKWALL
, RoR::TextureFit::TEXFIT_ROADS1
, RoR::TextureFit::TEXFIT_ROADS2
,
RoR::TextureFit::TEXFIT_ROAD
, RoR::TextureFit::TEXFIT_ROADS3
, RoR::TextureFit::TEXFIT_ROADS4
, RoR::TextureFit::TEXFIT_CONCRETEWALL
,
RoR::TextureFit::TEXFIT_CONCRETEWALLI
, RoR::TextureFit::TEXFIT_CONCRETETOP
, RoR::TextureFit::TEXFIT_CONCRETEUNDER
} |
| |
Everything related to terrain and objects - game logic, visualization, scripting.
◆ LocalizerVec
◆ SurveyMapEntityVec
◆ RoadType
| Enumerator |
|---|
| ROAD_AUTOMATIC | |
| ROAD_FLAT | |
| ROAD_LEFT | |
| ROAD_RIGHT | |
| ROAD_BOTH | |
| ROAD_BRIDGE | |
| ROAD_MONORAIL | |
Definition at line 33 of file ProceduralRoad.h.
◆ TextureFit
| Enumerator |
|---|
| TEXFIT_NONE | |
| TEXFIT_BRICKWALL | |
| TEXFIT_ROADS1 | |
| TEXFIT_ROADS2 | |
| TEXFIT_ROAD | |
| TEXFIT_ROADS3 | |
| TEXFIT_ROADS4 | |
| TEXFIT_CONCRETEWALL | |
| TEXFIT_CONCRETEWALLI | |
| TEXFIT_CONCRETETOP | |
| TEXFIT_CONCRETEUNDER | |
Definition at line 44 of file ProceduralRoad.h.