Everything related to terrain and objects - game logic, visualization, scripting.
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enum | RoR::RoadType {
RoR::RoadType::ROAD_AUTOMATIC,
RoR::RoadType::ROAD_FLAT,
RoR::RoadType::ROAD_LEFT,
RoR::RoadType::ROAD_RIGHT,
RoR::RoadType::ROAD_BOTH,
RoR::RoadType::ROAD_BRIDGE,
RoR::RoadType::ROAD_MONORAIL
} |
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enum | RoR::TextureFit {
RoR::TextureFit::TEXFIT_NONE,
RoR::TextureFit::TEXFIT_BRICKWALL,
RoR::TextureFit::TEXFIT_ROADS1,
RoR::TextureFit::TEXFIT_ROADS2,
RoR::TextureFit::TEXFIT_ROAD,
RoR::TextureFit::TEXFIT_ROADS3,
RoR::TextureFit::TEXFIT_ROADS4,
RoR::TextureFit::TEXFIT_CONCRETEWALL,
RoR::TextureFit::TEXFIT_CONCRETEWALLI,
RoR::TextureFit::TEXFIT_CONCRETETOP,
RoR::TextureFit::TEXFIT_CONCRETEUNDER
} |
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Everything related to terrain and objects - game logic, visualization, scripting.
◆ SurveyMapEntityVec
◆ RoadType
Enumerator |
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ROAD_AUTOMATIC | |
ROAD_FLAT | |
ROAD_LEFT | |
ROAD_RIGHT | |
ROAD_BOTH | |
ROAD_BRIDGE | |
ROAD_MONORAIL | |
Definition at line 33 of file ProceduralRoad.h.
◆ TextureFit
Enumerator |
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TEXFIT_NONE | |
TEXFIT_BRICKWALL | |
TEXFIT_ROADS1 | |
TEXFIT_ROADS2 | |
TEXFIT_ROAD | |
TEXFIT_ROADS3 | |
TEXFIT_ROADS4 | |
TEXFIT_CONCRETEWALL | |
TEXFIT_CONCRETEWALLI | |
TEXFIT_CONCRETETOP | |
TEXFIT_CONCRETEUNDER | |
Definition at line 44 of file ProceduralRoad.h.