Binding of RoR::TerrainEditorObject; use game.getEditorObjects()
to obtain live instances.
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#include <TerrainEditorObjectClass.h>
Binding of RoR::TerrainEditorObject; use game.getEditorObjects()
to obtain live instances.
Definition at line 14 of file TerrainEditorObjectClass.h.
◆ getActorInstanceId()
const int Script2Game::TerrainEditorObjectClass::getActorInstanceId |
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◆ getInstanceName()
const string& Script2Game::TerrainEditorObjectClass::getInstanceName |
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◆ getName()
const string& Script2Game::TerrainEditorObjectClass::getName |
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◆ getPosition()
const vector3& Script2Game::TerrainEditorObjectClass::getPosition |
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◆ getRotation()
const vector3& Script2Game::TerrainEditorObjectClass::getRotation |
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◆ getSpecialObjectType()
const SpecialObjectType Script2Game::TerrainEditorObjectClass::getSpecialObjectType |
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◆ getType()
const string& Script2Game::TerrainEditorObjectClass::getType |
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◆ setActorInstanceId()
void Script2Game::TerrainEditorObjectClass::setActorInstanceId |
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int |
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◆ setPosition()
void Script2Game::TerrainEditorObjectClass::setPosition |
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const vector3 &in |
pos | ) |
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◆ setRotation()
void Script2Game::TerrainEditorObjectClass::setRotation |
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const vector3 &in |
rot | ) |
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◆ setSpecialObjectType()
void Script2Game::TerrainEditorObjectClass::setSpecialObjectType |
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SpecialObjectType |
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The documentation for this class was generated from the following file: