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Soft-body Physics Simulation
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TerrainEditorObjectClass.h
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1 namespace Script2Game {
2 
15 {
16 public:
17 
18  const string & getName();
19  const string & getInstanceName();
20  const string & getType();
21  const vector3 & getPosition();
22  const vector3 & getRotation();
23  void setPosition(const vector3&in pos);
24  void setRotation(const vector3&in rot);
25 
28 
29  const SpecialObjectType getSpecialObjectType();
30  void setSpecialObjectType(SpecialObjectType);
31 
32  const int getActorInstanceId();
33  void setActorInstanceId(int);
34 
36 
37 };
38 
41 
42 } //namespace Script2Game
Script2Game::TerrainEditorObjectClass::setRotation
void setRotation(const vector3 &in rot)
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition: BeamClass.h:2
Script2Game::TerrainEditorObjectClass::getInstanceName
const string & getInstanceName()
Script2Game::TerrainEditorObjectClass::getName
const string & getName()
Script2Game::TerrainEditorObjectClass::getSpecialObjectType
const SpecialObjectType getSpecialObjectType()
Script2Game::TerrainEditorObjectClass::setPosition
void setPosition(const vector3 &in pos)
Script2Game::TerrainEditorObjectClass::getActorInstanceId
const int getActorInstanceId()
Script2Game::TerrainEditorObjectClass::setSpecialObjectType
void setSpecialObjectType(SpecialObjectType)
Script2Game::TerrainEditorObjectClass
Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances.
Definition: TerrainEditorObjectClass.h:14
Script2Game::TerrainEditorObjectClass::getPosition
const vector3 & getPosition()
Script2Game::TerrainEditorObjectClass::getType
const string & getType()
Script2Game::TerrainEditorObjectClass::getRotation
const vector3 & getRotation()
Script2Game::TerrainEditorObjectClass::setActorInstanceId
void setActorInstanceId(int)