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doc
angelscript
Script2Game
TerrainEditorObjectClass.h
Go to the documentation of this file.
1
namespace
Script2Game
{
2
14
class
TerrainEditorObjectClass
15
{
16
public
:
17
18
const
string
&
getName
();
19
const
string
&
getInstanceName
();
20
const
string
&
getType
();
21
const
vector3 &
getPosition
();
22
const
vector3 &
getRotation
();
23
void
setPosition
(
const
vector3&in pos);
24
void
setRotation
(
const
vector3&in rot);
25
28
29
const
SpecialObjectType
getSpecialObjectType
();
30
void
setSpecialObjectType
(SpecialObjectType);
31
32
const
int
getActorInstanceId
();
33
void
setActorInstanceId
(
int
);
34
36
37
};
38
41
42
}
//namespace Script2Game
Script2Game::TerrainEditorObjectClass::setRotation
void setRotation(const vector3 &in rot)
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition:
BeamClass.h:2
Script2Game::TerrainEditorObjectClass::getInstanceName
const string & getInstanceName()
Script2Game::TerrainEditorObjectClass::getName
const string & getName()
Script2Game::TerrainEditorObjectClass::getSpecialObjectType
const SpecialObjectType getSpecialObjectType()
Script2Game::TerrainEditorObjectClass::setPosition
void setPosition(const vector3 &in pos)
Script2Game::TerrainEditorObjectClass::getActorInstanceId
const int getActorInstanceId()
Script2Game::TerrainEditorObjectClass::setSpecialObjectType
void setSpecialObjectType(SpecialObjectType)
Script2Game::TerrainEditorObjectClass
Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances.
Definition:
TerrainEditorObjectClass.h:14
Script2Game::TerrainEditorObjectClass::getPosition
const vector3 & getPosition()
Script2Game::TerrainEditorObjectClass::getType
const string & getType()
Script2Game::TerrainEditorObjectClass::getRotation
const vector3 & getRotation()
Script2Game::TerrainEditorObjectClass::setActorInstanceId
void setActorInstanceId(int)
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1.8.17