Rigs of Rods 2023.09
Soft-body Physics Simulation
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TerrainEditorObjectClass.h
Go to the documentation of this file.
1namespace Script2Game {
2
15{
16public:
17
18 const string & getName();
19 const string & getInstanceName();
20 const string & getType();
21 const vector3 & getPosition();
22 const vector3 & getRotation();
23 void setPosition(const vector3&in pos);
24 void setRotation(const vector3&in rot);
25
28
31
32 const int getActorInstanceId();
34
36
37};
38
41
42} //namespace Script2Game
Binding of RoR::TerrainEditorObject; use game.getEditorObjects() to obtain live instances.
const SpecialObjectType getSpecialObjectType()
void setSpecialObjectType(SpecialObjectType)
void setPosition(const vector3 &in pos)
void setRotation(const vector3 &in rot)
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
SpecialObjectType
Binding of RoR::TObjSpecialObject, for use with TerrainEditorObjectClass.