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| bool | queryResult (MovableObject *obj, Real distance) override |
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| bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance) override |
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Definition at line 1409 of file GameScript.cpp.
◆ queryResult() [1/2]
| bool ScriptRayQueryListener::queryResult |
( |
MovableObject * |
obj, |
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Real |
distance |
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) |
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inlineoverride |
◆ queryResult() [2/2]
| bool ScriptRayQueryListener::queryResult |
( |
SceneQuery::WorldFragment * |
fragment, |
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|
Real |
distance |
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) |
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inlineoverride |
◆ ray
| Ogre::Ray ScriptRayQueryListener::ray |
◆ results_array
| std::vector<Ogre::MovableObject*> ScriptRayQueryListener::results_array |
The documentation for this class was generated from the following file: