RigsofRods
Soft-body Physics Simulation
Data Structures | Namespaces
ExtinguishableFireAffector.h File Reference
#include <OgreParticleAffector.h>
#include <OgreVector3.h>
#include <OgreVector2.h>
+ Include dependency graph for ExtinguishableFireAffector.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

class  Ogre::ExtinguishableFireAffector
 This class defines a ParticleAffector which deflects particles. More...
 
class  Ogre::ExtinguishableFireAffector::CmdMiddlePoint
 Command object for middle point (see ParamCommand). More...
 
class  Ogre::ExtinguishableFireAffector::CmdIntensity
 Command object for intensity (see ParamCommand). More...
 
class  Ogre::ExtinguishableFireAffector::CmdMaxIntensity
 Command object for maximum intensity (see ParamCommand). More...
 
class  Ogre::ExtinguishableFireAffector::CmdIntensityGrowth
 Command object for intensity growth (see ParamCommand). More...
 
class  Ogre::ExtinguishableFireAffector::CmdRadius
 Command object for radius (see ParamCommand). More...
 

Namespaces

 Ogre