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Rigs of Rods 2026.01
Soft-body Physics Simulation
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OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate things; Each of these objects is a loose subset of it's OGRE counterpart, see OGRE API Docs.
Data Structures | |
| class | AnimationState |
| class | AnimationStateSet |
| class | Entity |
| class | GpuProgramParametersPtr |
| class | HardwarePixelBufferPtr |
| class | Image |
| class | Light |
| class | ManualObject |
| class | MaterialManager |
| class | MaterialPtr |
| class | MeshManager |
| class | MeshPtr |
| class | MovableObject |
| class | Node |
| class | Overlay |
| class | OverlayElement |
| class | OverlayManager |
| class | Pass |
| class | PixelBox |
| class | Root |
| class | SceneManager |
| class | SceneNode |
| class | SubMesh |
| class | Technique |
| class | TextureManager |
| class | TexturePtr |
| class | TextureUnitState |
| class | Timer |
Enumerations | |
| enum | IndexType |
| enum | TransformSpace |
| enum | RenderOperation |
| enum | ImageFilter |
| enum | HardwareBufferLockOptions |
| enum | LightTypes |
| enum | GuiMetricsMode |
| enum | GuiHorizontalAlignment |