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Rigs of Rods 2026.01
Soft-body Physics Simulation
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Encapsulates everything renderable by OGRE - use game.getSceneManager() to get it.
Definition at line 14 of file AngelOgre_SceneManager.h.
Public Member Functions | |
| const string & | getName () const |
| array< MovableObject@> | __getMovableObjectsByType (const string &in typeName) |
Entities | |
| Entity | createEntity (const string &in ent_name, const string &in mesh_name, const string &in mesh_rg) |
| void | destroyEntity (Entity@) |
| void | destroyEntity (const string &in) |
Scene nodes | |
| SceneNode | getRootSceneNode () |
| void | destroySceneNode (SceneNode@) |
| void | destroySceneNode (const string &in) |
Ambient light | |
| const color & | getAmbientLight () const |
| void | setAmbientLight (const color &in) |
Manual object | |
| ManualObject | createManualObject (const string &in) |
| ManualObject | getManualObject (const string &in) |
| ManualObject | destroyManualObject (const string &in) |
| void | destroyManualObject (ManualObject@) |
| array< MovableObject@> AngelOgre::SceneManager::__getMovableObjectsByType | ( | const string &in | typeName | ) |
| Entity AngelOgre::SceneManager::createEntity | ( | const string &in | ent_name, |
| const string &in | mesh_name, | ||
| const string &in | mesh_rg | ||
| ) |
| ManualObject AngelOgre::SceneManager::createManualObject | ( | const string & | in | ) |
| void AngelOgre::SceneManager::destroyEntity | ( | const string & | in | ) |
| void AngelOgre::SceneManager::destroyEntity | ( | Entity@ | ) |
| ManualObject AngelOgre::SceneManager::destroyManualObject | ( | const string & | in | ) |
| void AngelOgre::SceneManager::destroyManualObject | ( | ManualObject@ | ) |
| void AngelOgre::SceneManager::destroySceneNode | ( | const string & | in | ) |
| void AngelOgre::SceneManager::destroySceneNode | ( | SceneNode@ | ) |
| const color & AngelOgre::SceneManager::getAmbientLight | ( | ) | const |
| ManualObject AngelOgre::SceneManager::getManualObject | ( | const string & | in | ) |
| const string & AngelOgre::SceneManager::getName | ( | ) | const |
| SceneNode AngelOgre::SceneManager::getRootSceneNode | ( | ) |
| void AngelOgre::SceneManager::setAmbientLight | ( | const color & | in | ) |