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RigsofRods
Soft-body Physics Simulation
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int playerChat(int uid, const string &in msg)
ONLY ONE AT A TIME ~ executed when player sends a chat message; Returns broadcastType which determine...
int streamAdded(int uid, StreamRegister@ reg)
executed when player spawns an actor; Returns broadcastType which determines how the message is treat...
void playerDeleted(int uid, int crashed)
executed when player leaves.
void frameStep(float dt_millis)
executed periodically, the parameter is delta time (time since last execution) in milliseconds.
void gameCmd(int uid, const string &in cmd)
ONLY ONE AT A TIME ~ invoked when a script running on client calls game.sendGameCmd()
void main()
Required; Script setup function - invoked once when script is loaded.
void playerAdded(int uid)
executed when player joins.
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.