RigsofRods
Soft-body Physics Simulation
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^AngelScript^ Documents script functions (callbacks) invoked by the server. More...
Namespaces | |
Server2Script | |
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation. | |
Functions | |
void | Server2Script::main () |
Required; Script setup function - invoked once when script is loaded. More... | |
void | Server2Script::frameStep (float dt_millis) |
executed periodically, the parameter is delta time (time since last execution) in milliseconds. More... | |
void | Server2Script::playerAdded (int uid) |
executed when player joins. More... | |
void | Server2Script::playerDeleted (int uid, int crashed) |
executed when player leaves. More... | |
int | Server2Script::streamAdded (int uid, StreamRegister@ reg) |
executed when player spawns an actor; Returns broadcastType which determines how the message is treated. More... | |
int | Server2Script::playerChat (int uid, const string &in msg) |
ONLY ONE AT A TIME ~ executed when player sends a chat message; Returns broadcastType which determines how the message is treated. More... | |
void | Server2Script::gameCmd (int uid, const string &in cmd) |
ONLY ONE AT A TIME ~ invoked when a script running on client calls game.sendGameCmd() More... | |
^AngelScript^ Documents script functions (callbacks) invoked by the server.
void Server2Script::frameStep | ( | float | dt_millis | ) |
executed periodically, the parameter is delta time (time since last execution) in milliseconds.
void Server2Script::gameCmd | ( | int | uid, |
const string &in | cmd | ||
) |
ONLY ONE AT A TIME ~ invoked when a script running on client calls game.sendGameCmd()
void Server2Script::main | ( | ) |
Required; Script setup function - invoked once when script is loaded.
If not present, the server will report error and abandon the script.
void Server2Script::playerAdded | ( | int | uid | ) |
executed when player joins.
int Server2Script::playerChat | ( | int | uid, |
const string &in | msg | ||
) |
ONLY ONE AT A TIME ~ executed when player sends a chat message; Returns broadcastType
which determines how the message is treated.
void Server2Script::playerDeleted | ( | int | uid, |
int | crashed | ||
) |
executed when player leaves.
int Server2Script::streamAdded | ( | int | uid, |
StreamRegister@ | reg | ||
) |
executed when player spawns an actor; Returns broadcastType
which determines how the message is treated.