RigsofRods
Soft-body Physics Simulation
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Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation. More...
Functions | |
void | main () |
Required; Script setup function - invoked once when script is loaded. More... | |
void | frameStep (float dt_millis) |
executed periodically, the parameter is delta time (time since last execution) in milliseconds. More... | |
void | playerAdded (int uid) |
executed when player joins. More... | |
void | playerDeleted (int uid, int crashed) |
executed when player leaves. More... | |
int | streamAdded (int uid, StreamRegister@ reg) |
executed when player spawns an actor; Returns broadcastType which determines how the message is treated. More... | |
int | playerChat (int uid, const string &in msg) |
ONLY ONE AT A TIME ~ executed when player sends a chat message; Returns broadcastType which determines how the message is treated. More... | |
void | gameCmd (int uid, const string &in cmd) |
ONLY ONE AT A TIME ~ invoked when a script running on client calls game.sendGameCmd() More... | |
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.