26 #include <angelscript.h>
28 using namespace AngelScript;
35 result = engine->RegisterEnum(
"ScriptCategory");
ROR_ASSERT(result >= 0);
37 result = engine->RegisterEnumValue(
"ScriptCategory",
"SCRIPT_CATEGORY_INVALID",
static_cast<int>(ScriptCategory::INVALID));
ROR_ASSERT(result >= 0);
38 result = engine->RegisterEnumValue(
"ScriptCategory",
"SCRIPT_CATEGORY_ACTOR",
static_cast<int>(ScriptCategory::ACTOR));
ROR_ASSERT(result >= 0);
39 result = engine->RegisterEnumValue(
"ScriptCategory",
"SCRIPT_CATEGORY_TERRAIN",
static_cast<int>(ScriptCategory::TERRAIN));
ROR_ASSERT(result >= 0);
40 result = engine->RegisterEnumValue(
"ScriptCategory",
"SCRIPT_CATEGORY_CUSTOM",
static_cast<int>(ScriptCategory::CUSTOM));
ROR_ASSERT(result >= 0);
43 result = engine->RegisterObjectType(
"GameScriptClass",
sizeof(GameScript), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS);
ROR_ASSERT(result >= 0);
48 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void log(const string &in)", asMETHOD(GameScript,
log), asCALL_THISCALL);
ROR_ASSERT(result>=0);
49 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getTime()", asMETHOD(GameScript,getTime), asCALL_THISCALL);
ROR_ASSERT(result>=0);
50 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void backToMenu()", asMETHOD(GameScript, backToMenu), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
51 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void quitGame()", asMETHOD(GameScript, quitGame), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
52 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getFPS()", asMETHOD(GameScript, getFPS), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
53 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getAvgFPS()", asMETHOD(GameScript, getAvgFPS), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
54 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float rangeRandom(float, float)", asMETHOD(GameScript,rangeRandom), asCALL_THISCALL);
ROR_ASSERT(result>=0);
55 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int useOnlineAPI(const string &in, const dictionary &in, string &out)", asMETHOD(GameScript, useOnlineAPI), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
56 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void openUrlInDefaultBrowser(const string &in)", asMETHOD(GameScript, openUrlInDefaultBrowser), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
57 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool pushMessage(MsgType, dictionary@)", asMETHOD(GameScript, pushMessage), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
58 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool checkResourceExists(const string &in, const string &in)", asMETHOD(GameScript, checkResourceExists), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
59 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool deleteResource(const string &in, const string &in)", asMETHOD(GameScript, deleteResource), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
60 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string loadTextResourceAsString(const string &in, const string &in)", asMETHOD(GameScript, loadTextResourceAsString), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
61 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool createTextResourceFromString(const string &in, const string &in, const string &in, bool=false)", asMETHOD(GameScript, createTextResourceFromString), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
62 result = engine->RegisterObjectMethod(
"GameScriptClass",
"Ogre::SceneManager@ getSceneManager()", asMETHOD(GameScript, getSceneManager), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
63 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<dictionary>@ findResourceFileInfo(const string &in, const string &in, bool=false)", asMETHOD(GameScript, findResourceFileInfo), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
64 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void fetchUrlAsStringAsync(const string &in, const string &in)", asMETHOD(GameScript, fetchUrlAsStringAsync), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
65 result = engine->RegisterObjectMethod(
"GameScriptClass",
"Ogre::Image loadImageResource(const string &in, const string &in)", asMETHOD(GameScript, loadImageResource), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
66 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool serializeMeshResource(const string &in, const string &in, const Ogre::MeshPtr &in)", asMETHOD(GameScript, serializeMeshResource), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
69 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void flashMessage(const string &in, float, float)", asMETHOD(GameScript, flashMessage), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
70 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void message(const string &in, const string &in, float, bool)", asMETHOD(GameScript, message), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
71 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getChatFontSize()", asMETHOD(GameScript, getChatFontSize), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
72 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setChatFontSize(int)", asMETHOD(GameScript, setChatFontSize), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
73 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void showMessageBox(string &in, string &in, bool button1, string &in, bool AllowClose, bool button2,string &in)", asMETHOD(GameScript, showMessageBox), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
74 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void showChooser(const string &in, const string &in, const string &in)", asMETHOD(GameScript, showChooser), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
75 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void updateDirectionArrow(const string &in, vector3 &in)", asMETHOD(GameScript, updateDirectionArrow), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
76 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void hideDirectionArrow()", asMETHOD(GameScript, hideDirectionArrow), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
77 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool getScreenPosFromWorldPos(const vector3&in, vector2&out)", AngelScript::asMETHOD(GameScript, getScreenPosFromWorldPos), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
78 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector2 getDisplaySize()", AngelScript::asMETHOD(GameScript, getDisplaySize), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
79 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector2 getMouseScreenPosition()", AngelScript::asMETHOD(GameScript, getMouseScreenPosition), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
82 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void registerForEvent(int)", asMETHOD(GameScript, registerForEvent), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
83 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void unRegisterEvent(int)", asMETHOD(GameScript, unRegisterEvent), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
84 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getRegisteredEventsMask(int)", asMETHOD(GameScript, getRegisteredEventsMask), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
85 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setRegisteredEventsMask(int, int)", asMETHOD(GameScript, setRegisteredEventsMask), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
86 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int addScriptFunction(const string &in)", asMETHOD(GameScript, addScriptFunction), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
87 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int scriptFunctionExists(const string &in)", asMETHOD(GameScript, scriptFunctionExists), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
88 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int deleteScriptFunction(const string &in)", asMETHOD(GameScript, deleteScriptFunction), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
89 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int addScriptVariable(const string &in)", asMETHOD(GameScript, addScriptVariable), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
90 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int deleteScriptVariable(const string &in)", asMETHOD(GameScript, deleteScriptVariable), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
91 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void clearEventCache()", asMETHOD(GameScript, clearEventCache), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
92 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int sendGameCmd(const string &in)", asMETHOD(GameScript, sendGameCmd), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
93 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<int>@ getRunningScripts()", asMETHOD(GameScript, getRunningScripts), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
94 result = engine->RegisterObjectMethod(
"GameScriptClass",
"dictionary@ getScriptDetails(int)", asMETHOD(GameScript, getScriptDetails), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
97 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void loadTerrain(const string &in)", asMETHOD(GameScript, loadTerrain), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
98 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getLoadedTerrain(string &out)", asMETHOD(GameScript, getLoadedTerrain), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
99 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool getCaelumAvailable()", asMETHOD(GameScript, getCaelumAvailable), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
100 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getCaelumTime()", asMETHOD(GameScript, getCaelumTime), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
101 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCaelumTime(float)", asMETHOD(GameScript, setCaelumTime), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
102 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getGravity()", asMETHOD(GameScript, getGravity), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
103 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setGravity(float)", asMETHOD(GameScript, setGravity), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
104 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getGroundHeight(vector3 &in)", asMETHOD(GameScript, getGroundHeight), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
105 result = engine->RegisterObjectMethod(
"GameScriptClass",
"float getWaterHeight()", asMETHOD(GameScript, getWaterHeight), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
106 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setWaterHeight(float)", asMETHOD(GameScript, setWaterHeight), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
107 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void spawnObject(const string &in, const string &in, vector3 &in, vector3 &in, const string &in, bool)", asMETHOD(GameScript, spawnObject), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
108 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void moveObjectVisuals(const string &in, vector3 &in)", asMETHOD(GameScript, moveObjectVisuals), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
109 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void destroyObject(const string &in)", asMETHOD(GameScript, destroyObject), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
110 result = engine->RegisterObjectMethod(
"GameScriptClass",
"bool getMousePositionOnTerrain(vector3 &out)", AngelScript::asMETHOD(GameScript, getMousePositionOnTerrain), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
111 result = engine->RegisterObjectMethod(
"GameScriptClass",
"TerrainClassPtr@ getTerrain()", AngelScript::asMETHOD(GameScript,getTerrain), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result>=0);
114 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getPersonPosition()", asMETHOD(GameScript, getPersonPosition), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
115 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setPersonPosition(vector3 &in)", asMETHOD(GameScript, setPersonPosition), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
116 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void movePerson(vector3 &in)", asMETHOD(GameScript, movePerson), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
117 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setPersonRotation(radian &in)", asMETHOD(GameScript, setPersonRotation), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
118 result = engine->RegisterObjectMethod(
"GameScriptClass",
"radian getPersonRotation()", asMETHOD(GameScript, getPersonRotation), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
121 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void activateAllVehicles()", asMETHOD(GameScript,activateAllVehicles), asCALL_THISCALL);
ROR_ASSERT(result>=0);
122 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setTrucksForcedActive(bool forceActive)", asMETHOD(GameScript,setTrucksForcedAwake), asCALL_THISCALL);
ROR_ASSERT(result>=0);
123 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void boostCurrentTruck(float)", asMETHOD(GameScript, boostCurrentTruck), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
124 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @getCurrentTruck()", asMETHOD(GameScript, getCurrentTruck), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
125 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @getTruckByNum(int)", asMETHOD(GameScript, getTruckByNum), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
126 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<BeamClass@> @getAllTrucks()", AngelScript::asMETHOD(GameScript, getAllTrucks), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
127 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getCurrentTruckNumber()", asMETHOD(GameScript, getCurrentTruckNumber), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
128 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @spawnTruck(string &in, vector3 &in, vector3 &in)", asMETHOD(GameScript, spawnTruck), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
129 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void repairVehicle(const string &in, const string &in, bool)", asMETHOD(GameScript, repairVehicle), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
130 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void removeVehicle(const string &in, const string &in)", asMETHOD(GameScript, removeVehicle), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
131 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getNumTrucksByFlag(int)", asMETHOD(GameScript, getNumTrucksByFlag), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
134 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getFreeForceNextId()", asMETHOD(GameScript, getFreeForceNextId), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
137 result = engine->RegisterObjectMethod(
"GameScriptClass",
"BeamClassPtr @spawnTruckAI(string &in, vector3 &in, string &in, string &in, int x)", AngelScript::asMETHOD(GameScript, spawnTruckAI), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
138 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<vector3> @getWaypoints(int x)", AngelScript::asMETHOD(GameScript, getWaypoints), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
139 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<int> @getWaypointsSpeed()", AngelScript::asMETHOD(GameScript, getWaypointsSpeed), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
140 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void addWaypoint(vector3 &in)", asMETHOD(GameScript, addWaypoint), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
141 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehicleCount()", AngelScript::asMETHOD(GameScript, getAIVehicleCount), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
142 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehicleDistance()", AngelScript::asMETHOD(GameScript, getAIVehicleDistance), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
143 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehiclePositionScheme()", AngelScript::asMETHOD(GameScript, getAIVehiclePositionScheme), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
144 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIVehicleSpeed()", AngelScript::asMETHOD(GameScript, getAIVehicleSpeed), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
145 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getAIVehicleName(int x)", AngelScript::asMETHOD(GameScript, getAIVehicleName), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
146 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getAIVehicleSectionConfig(int x)", AngelScript::asMETHOD(GameScript, getAIVehicleSectionConfig), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
147 result = engine->RegisterObjectMethod(
"GameScriptClass",
"string getAIVehicleSkin(int x)", AngelScript::asMETHOD(GameScript, getAIVehicleSkin), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
148 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIRepeatTimes()", AngelScript::asMETHOD(GameScript, getAIRepeatTimes), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
149 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int getAIMode()", AngelScript::asMETHOD(GameScript, getAIMode), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
150 result = engine->RegisterObjectMethod(
"GameScriptClass",
"VehicleAIClassPtr @getCurrentTruckAI()", asMETHOD(GameScript, getCurrentTruckAI), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
151 result = engine->RegisterObjectMethod(
"GameScriptClass",
"VehicleAIClassPtr @getTruckAIByNum(int)", asMETHOD(GameScript, getTruckAIByNum), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
153 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleCount(int count)", AngelScript::asMETHOD(GameScript, setAIVehicleCount), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
154 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleDistance(int dist)", AngelScript::asMETHOD(GameScript, setAIVehicleDistance), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
155 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehiclePositionScheme(int scheme)", AngelScript::asMETHOD(GameScript, setAIVehiclePositionScheme), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
156 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleSpeed(int speed)", AngelScript::asMETHOD(GameScript, setAIVehicleSpeed), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
157 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleName(int x, string name)", AngelScript::asMETHOD(GameScript, setAIVehicleName), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
158 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleSectionConfig(int x, string config)", AngelScript::asMETHOD(GameScript, setAIVehicleSectionConfig), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
159 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIVehicleSkin(int x, string skin)", AngelScript::asMETHOD(GameScript, setAIVehicleSkin), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
160 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIRepeatTimes(int times)", AngelScript::asMETHOD(GameScript, setAIRepeatTimes), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
161 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setAIMode(int mode)", AngelScript::asMETHOD(GameScript, setAIMode), AngelScript::asCALL_THISCALL);
ROR_ASSERT(result >= 0);
164 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraPosition(vector3 &in)", asMETHOD(GameScript, setCameraPosition), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
165 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraDirection(vector3 &in)", asMETHOD(GameScript, setCameraDirection), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
166 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraOrientation(vector3 &in)", asMETHOD(GameScript, setCameraOrientation), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
167 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraRoll(float)", asMETHOD(GameScript, setCameraRoll), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
168 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraYaw(float)", asMETHOD(GameScript, setCameraYaw), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
169 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setCameraPitch(float)", asMETHOD(GameScript, setCameraPitch), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
170 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getCameraPosition()", asMETHOD(GameScript, getCameraPosition), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
171 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getCameraDirection()", asMETHOD(GameScript, getCameraDirection), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
172 result = engine->RegisterObjectMethod(
"GameScriptClass",
"vector3 getCameraOrientation()", asMETHOD(GameScript, getCameraOrientation), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
173 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void cameraLookAt(vector3 &in)", asMETHOD(GameScript, cameraLookAt), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
176 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setBestLapTime(float time)", asMETHOD(GameScript,setBestLapTime), asCALL_THISCALL);
ROR_ASSERT(result>=0);
177 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void setTimeDiff(float diff)", asMETHOD(GameScript,setTimeDiff), asCALL_THISCALL);
ROR_ASSERT(result>=0);
178 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void startTimer(int id)", asMETHOD(GameScript,startTimer), asCALL_THISCALL);
ROR_ASSERT(result>=0);
179 result = engine->RegisterObjectMethod(
"GameScriptClass",
"void stopTimer()", asMETHOD(GameScript,stopTimer), asCALL_THISCALL);
ROR_ASSERT(result>=0);
182 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialAmbient(const string &in, float, float, float)", asMETHOD(GameScript,setMaterialAmbient), asCALL_THISCALL);
ROR_ASSERT(result>=0);
183 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialDiffuse(const string &in, float, float, float, float)", asMETHOD(GameScript,setMaterialDiffuse), asCALL_THISCALL);
ROR_ASSERT(result>=0);
184 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialSpecular(const string &in, float, float, float, float)", asMETHOD(GameScript,setMaterialSpecular), asCALL_THISCALL);
ROR_ASSERT(result>=0);
185 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialEmissive(const string &in, float, float, float)", asMETHOD(GameScript,setMaterialEmissive), asCALL_THISCALL);
ROR_ASSERT(result>=0);
186 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureName(const string &in, int, int, int, const string &in)", asMETHOD(GameScript,setMaterialTextureName), asCALL_THISCALL);
ROR_ASSERT(result>=0);
187 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureRotate(const string &in, int, int, int, float)", asMETHOD(GameScript,setMaterialTextureRotate), asCALL_THISCALL);
ROR_ASSERT(result>=0);
188 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureScroll(const string &in, int, int, int, float, float)", asMETHOD(GameScript,setMaterialTextureScroll), asCALL_THISCALL);
ROR_ASSERT(result>=0);
189 result = engine->RegisterObjectMethod(
"GameScriptClass",
"int setMaterialTextureScale(const string &in, int, int, int, float, float)", asMETHOD(GameScript,setMaterialTextureScale), asCALL_THISCALL);
ROR_ASSERT(result>=0);
192 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<SoundScriptTemplateClass@>@ getAllSoundScriptTemplates()", asMETHOD(GameScript, getAllSoundScriptTemplates), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
193 result = engine->RegisterObjectMethod(
"GameScriptClass",
"SoundScriptTemplateClassPtr@ getSoundScriptTemplate(const string &in)", asMETHOD(GameScript, getSoundScriptTemplate), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
194 result = engine->RegisterObjectMethod(
"GameScriptClass",
"array<SoundScriptInstanceClass@>@ getAllSoundScriptInstances()", asMETHOD(GameScript, getAllSoundScriptInstances), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
195 result = engine->RegisterObjectMethod(
"GameScriptClass",
"SoundClassPtr@ createSoundFromResource(const string &in filename, const string &in rg_name = string())", asMETHOD(GameScript, createSoundFromResource), asCALL_THISCALL);
ROR_ASSERT(result >= 0);
196 result = engine->RegisterObjectMethod(
"GameScriptClass",
"SoundScriptInstanceClassPtr@ createSoundScriptInstance(const string &in template, int actor_instance_id = -1)", asMETHOD(GameScript, createSoundScriptInstance), asCALL_THISCALL);
ROR_ASSERT(result >= 0);