Central state/object manager and communications hub.
Land vehicle feat Simulates tyre pressurization by adjusting springness of in-wheel beams.
bool IsPressurizing() const
float m_ref_tyre_pressure
void UpdateInputEvents(float dt)
std::vector< int > m_pressure_beams
float GetCurPressure() const
void AddBeam(int beam_id)
float m_pressure_pressed_timer
bool ModifyTyrePressure(float v)