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Rigs of Rods 2023.09
Soft-body Physics Simulation
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#include "CameraManager.h"#include "AppContext.h"#include "ApproxMath.h"#include "Actor.h"#include "ActorManager.h"#include "Character.h"#include "Collisions.h"#include "Console.h"#include "GameContext.h"#include "GfxScene.h"#include "InputEngine.h"#include "Language.h"#include "OverlayWrapper.h"#include "Replay.h"#include "Terrain.h"#include "GUIManager.h"#include "PerVehicleCameraContext.h"#include "GfxWater.h"Go to the source code of this file.
Functions | |
| static const Ogre::Vector3 | CHARACTERCAM_OFFSET_1ST_PERSON (0.0f, 1.82f, 0.0f) |
| static const Ogre::Vector3 | CHARACTERCAM_OFFSET_3RD_PERSON (0.0f, 1.1f, 0.0f) |
| bool | intersectsTerrain (Vector3 a, Vector3 b) |
| bool | intersectsTerrain (Vector3 a, Vector3 start, Vector3 end, float interval) |
Variables | |
| static const int | SPLINECAM_DRAW_RESOLUTION = 200 |
| static const int | DEFAULT_INTERNAL_CAM_PITCH = -15 |
| static const float | TRANS_SPEED = 50.f |
| static const float | ROTATE_SPEED = 100.f |
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| bool intersectsTerrain | ( | Vector3 | a, |
| Vector3 | b | ||
| ) |
Definition at line 52 of file CameraManager.cpp.
| bool intersectsTerrain | ( | Vector3 | a, |
| Vector3 | start, | ||
| Vector3 | end, | ||
| float | interval | ||
| ) |
Definition at line 69 of file CameraManager.cpp.
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Definition at line 48 of file CameraManager.cpp.
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Definition at line 50 of file CameraManager.cpp.
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Definition at line 47 of file CameraManager.cpp.
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Definition at line 49 of file CameraManager.cpp.