#include "CameraManager.h"
#include "AppContext.h"
#include "ApproxMath.h"
#include "Actor.h"
#include "ActorManager.h"
#include "Character.h"
#include "Collisions.h"
#include "Console.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "InputEngine.h"
#include "Language.h"
#include "OverlayWrapper.h"
#include "Replay.h"
#include "Terrain.h"
#include "GUIManager.h"
#include "PerVehicleCameraContext.h"
#include "Water.h"
Go to the source code of this file.
◆ CHARACTERCAM_OFFSET_1ST_PERSON()
static const Ogre::Vector3 CHARACTERCAM_OFFSET_1ST_PERSON |
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◆ CHARACTERCAM_OFFSET_3RD_PERSON()
static const Ogre::Vector3 CHARACTERCAM_OFFSET_3RD_PERSON |
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◆ intersectsTerrain() [1/2]
bool intersectsTerrain |
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◆ intersectsTerrain() [2/2]
bool intersectsTerrain |
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◆ DEFAULT_INTERNAL_CAM_PITCH
const int DEFAULT_INTERNAL_CAM_PITCH = -15 |
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◆ ROTATE_SPEED
const float ROTATE_SPEED = 100.f |
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◆ SPLINECAM_DRAW_RESOLUTION
const int SPLINECAM_DRAW_RESOLUTION = 200 |
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◆ TRANS_SPEED
const float TRANS_SPEED = 50.f |
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