Rigs of Rods 2026.01
Soft-body Physics Simulation
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Data Structures | Namespaces | Macros
OgreShaderParticleRenderer.h File Reference
#include <OgreParticleSystemRenderer.h>
#include <OgreVector2.h>

Go to the source code of this file.

Data Structures

class  Ogre::ShaderParticleRenderer
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatColour
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTexture
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatSize
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatRotation
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatRotationSpeed
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatDirection
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTTL
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTotalTTL
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTimeFrag
 
class  Ogre::ShaderParticleRenderer::CmdVertexFormatTimeFragInv
 
class  Ogre::ShaderParticleRendererFactory
 

Namespaces

namespace  Ogre
 

Macros

#define __OGRE_SHADER_PARTICLE_RENDERER_H__
 

Macro Definition Documentation

◆ __OGRE_SHADER_PARTICLE_RENDERER_H__

#define __OGRE_SHADER_PARTICLE_RENDERER_H__

Definition at line 3 of file OgreShaderParticleRenderer.h.