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Rigs of Rods 2023.09
Soft-body Physics Simulation
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Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation. More...
Functions | |
| void | main () |
| Required; Script setup function - invoked once when script is loaded. | |
| void | frameStep (float dt) |
| Optional; Script update function - invoked once every rendered frame. | |
| void | eventCallback (Script2Game::scriptEvents event, int param) |
Optional; Invoked if a registered event is triggered, see GameScriptClass::registerForEvent(). | |
| void | eventCallbackEx (Script2Game::scriptEvents event, int arg1, int arg2ex, int arg3ex, int arg4ex, string arg5ex, string arg6ex, string arg7ex, string arg8ex) |
Optional; if present, will be used instead of Game2Script::eventCallback(). | |
| void | defaultEventCallback (int trigger_type, string inst, string box, int nodeid) |
OBSOLETE, ONLY WORKS WITH TERRAIN SCRIPTS - Use eventCallbackEx() with event SE_EVENTBOX_ENTER instead, it does the same job and works with any script. | |
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.