Rigs of Rods 2023.09
Soft-body Physics Simulation
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ProceduralManagerClass.h
Go to the documentation of this file.
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2namespace Script2Game {
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17{
18public:
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36 void rebuildObjectMesh(ProceduralObjectClassPtr@)
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41 void deleteObjectMesh(ProceduralObjectClassPtr@)
42};
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47} //namespace Script2Game
Binding of RoR::ProceduralManager; generates dynamic roads for terrain.
void addObject(ProceduralObjectClass @po)
Generates road mesh and adds to internal list.
ProceduralObjectClass getObject(int pos)
void removeObject(ProceduralObjectClass @po)
Clears road mesh and removes from internal list.
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.