RigsofRods
Soft-body Physics Simulation
ProceduralManagerClass.h
Go to the documentation of this file.
1 
2 namespace Script2Game {
3 
17 {
18 public:
23 
28 
29  int getNumObjects();
30 
32 };
33 
36 
37 } //namespace Script2Game
Script2Game::ProceduralManagerClass::addObject
void addObject(ProceduralObjectClass @po)
Generates road mesh and adds to internal list.
Script2Game::ProceduralManagerClass::getObject
ProceduralObjectClass getObject(int pos)
Script2Game
Pseudo-namespace; it doesn't exist in code or script runtime, only in this documentation.
Definition: BeamClass.h:2
Script2Game::ProceduralManagerClass
Binding of RoR::ProceduralManager; generates dynamic roads for terrain.
Definition: ProceduralManagerClass.h:16
Script2Game::ProceduralManagerClass::removeObject
void removeObject(ProceduralObjectClass @po)
Clears road mesh and removes from internal list.
Script2Game::ProceduralObjectClass
Binding of RoR::ProceduralObject; a spline for generating dynamic roads.
Definition: ProceduralObjectClass.h:15
Script2Game::ProceduralManagerClass::getNumObjects
int getNumObjects()