#include <SceneMouse.h>
Definition at line 37 of file SceneMouse.h.
◆ SceneMouse()
SceneMouse::SceneMouse |
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◆ DiscardVisuals()
void SceneMouse::DiscardVisuals |
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◆ getMouseRay()
Ray SceneMouse::getMouseRay |
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protected |
◆ InitializeVisuals()
void SceneMouse::InitializeVisuals |
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◆ mouseMoved()
bool SceneMouse::mouseMoved |
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const OIS::MouseEvent & |
_arg | ) |
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◆ mousePressed()
bool SceneMouse::mousePressed |
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const OIS::MouseEvent & |
_arg, |
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OIS::MouseButtonID |
_id |
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) |
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◆ mouseReleased()
bool SceneMouse::mouseReleased |
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const OIS::MouseEvent & |
_arg, |
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OIS::MouseButtonID |
_id |
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) |
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◆ releaseMousePick()
void SceneMouse::releaseMousePick |
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◆ reset()
void SceneMouse::reset |
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◆ UpdateSimulation()
void SceneMouse::UpdateSimulation |
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◆ UpdateVisuals()
void SceneMouse::UpdateVisuals |
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◆ grab_truck
◆ lastgrabpos
Ogre::Vector3 RoR::SceneMouse::lastgrabpos |
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◆ lastMouseX
int RoR::SceneMouse::lastMouseX |
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◆ lastMouseY
int RoR::SceneMouse::lastMouseY |
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◆ mindist
float RoR::SceneMouse::mindist |
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◆ minnode
◆ mouseGrabState
int RoR::SceneMouse::mouseGrabState |
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◆ pickLine
Ogre::ManualObject* RoR::SceneMouse::pickLine |
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protected |
◆ pickLineNode
Ogre::SceneNode* RoR::SceneMouse::pickLineNode |
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protected |
The documentation for this class was generated from the following files: