RigsofRods
Soft-body Physics Simulation
source
main
gameplay
SceneMouse.h
Go to the documentation of this file.
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/*
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This source file is part of Rigs of Rods
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Copyright 2005-2012 Pierre-Michel Ricordel
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Copyright 2007-2012 Thomas Fischer
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Copyright 2013-2014 Petr Ohlidal
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For more information, see http://www.rigsofrods.org/
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Rigs of Rods is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 3, as
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published by the Free Software Foundation.
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Rigs of Rods is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "
Application.h
"
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#include "
SimData.h
"
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#include <OIS.h>
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#include <Ogre.h>
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namespace
RoR
{
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class
SceneMouse
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{
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public
:
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SceneMouse
();
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bool
handleMouseMoved
();
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bool
handleMousePressed
();
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bool
handleMouseReleased
();
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void
InitializeVisuals
();
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void
UpdateSimulation
();
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void
UpdateVisuals
();
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void
DiscardVisuals
();
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protected
:
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Ogre::ManualObject*
pickLine
;
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Ogre::SceneNode*
pickLineNode
;
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int
mouseGrabState
;
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NodeNum_t
minnode
=
NODENUM_INVALID
;
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float
mindist
;
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ActorPtr
grab_truck
;
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Ogre::Vector3
lastgrabpos
;
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int
lastMouseX
,
lastMouseY
;
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void
releaseMousePick
();
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Ogre::Ray
getMouseRay
();
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void
reset
();
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};
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}
// namespace RoR
RoR::SceneMouse::lastMouseX
int lastMouseX
Definition:
SceneMouse.h:62
RoR::SceneMouse::handleMouseReleased
bool handleMouseReleased()
Definition:
SceneMouse.cpp:307
RoR::SceneMouse::reset
void reset()
Definition:
SceneMouse.cpp:101
RoR::SceneMouse::DiscardVisuals
void DiscardVisuals()
Definition:
SceneMouse.cpp:75
RoR::SceneMouse
Definition:
SceneMouse.h:37
RoR::NODENUM_INVALID
static const NodeNum_t NODENUM_INVALID
Definition:
ForwardDeclarations.h:53
RoR::SceneMouse::UpdateSimulation
void UpdateSimulation()
Definition:
SceneMouse.cpp:199
RoR::SceneMouse::handleMousePressed
bool handleMousePressed()
Definition:
SceneMouse.cpp:229
RefCountingObjectPtr< Actor >
RoR::SceneMouse::lastMouseY
int lastMouseY
Definition:
SceneMouse.h:62
RoR::SceneMouse::mouseGrabState
int mouseGrabState
Definition:
SceneMouse.h:56
RoR::SceneMouse::InitializeVisuals
void InitializeVisuals()
Definition:
SceneMouse.cpp:50
RoR::NodeNum_t
uint16_t NodeNum_t
Node position within Actor::ar_nodes; use RoR::NODENUM_INVALID as empty value.
Definition:
ForwardDeclarations.h:52
RoR::SceneMouse::SceneMouse
SceneMouse()
Definition:
SceneMouse.cpp:41
SimData.h
Core data structures for simulation; Everything affected by by either physics, network or user intera...
RoR::SceneMouse::UpdateVisuals
void UpdateVisuals()
Definition:
SceneMouse.cpp:212
Application.h
Central state/object manager and communications hub.
RoR::SceneMouse::grab_truck
ActorPtr grab_truck
Definition:
SceneMouse.h:60
RoR::SceneMouse::mindist
float mindist
Definition:
SceneMouse.h:59
RoR::SceneMouse::getMouseRay
Ogre::Ray getMouseRay()
Definition:
SceneMouse.cpp:319
RoR::SceneMouse::pickLine
Ogre::ManualObject * pickLine
Definition:
SceneMouse.h:54
RoR::SceneMouse::lastgrabpos
Ogre::Vector3 lastgrabpos
Definition:
SceneMouse.h:61
RoR::SceneMouse::pickLineNode
Ogre::SceneNode * pickLineNode
Definition:
SceneMouse.h:55
RoR::SceneMouse::handleMouseMoved
bool handleMouseMoved()
Definition:
SceneMouse.cpp:114
RoR::SceneMouse::releaseMousePick
void releaseMousePick()
Definition:
SceneMouse.cpp:90
RoR::SceneMouse::minnode
NodeNum_t minnode
Definition:
SceneMouse.h:58
RoR
Definition:
AppContext.h:36
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