Core data structures for simulation; Everything affected by by either physics, network or user interaction is here.
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enum | RoR::CollisionEventFilter : short {
RoR::EVENT_NONE = 0,
RoR::EVENT_ALL,
RoR::EVENT_AVATAR,
RoR::EVENT_TRUCK,
RoR::EVENT_TRUCK_WHEELS,
RoR::EVENT_AIRPLANE,
RoR::EVENT_BOAT
} |
| Specified in terrain object (.ODEF) file, syntax: 'event <type> <filter>'. More...
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enum | RoR::ExtCameraMode { RoR::ExtCameraMode::INVALID = -1,
RoR::ExtCameraMode::CLASSIC = 0,
RoR::ExtCameraMode::CINECAM = 1,
RoR::ExtCameraMode::NODE = 2
} |
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enum | RoR::BeamType : short { RoR::BEAM_NORMAL,
RoR::BEAM_HYDRO,
RoR::BEAM_VIRTUAL
} |
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enum | RoR::HookState { RoR::UNLOCKED,
RoR::PRELOCK,
RoR::LOCKED
} |
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enum | RoR::ActorType {
RoR::NOT_DRIVEABLE = 0,
RoR::TRUCK = 1,
RoR::AIRPLANE = 2,
RoR::BOAT = 3,
RoR::MACHINE = 4,
RoR::AI = 5
} |
| < Aka 'Driveable' More...
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enum | RoR::SpecialBeam : short {
RoR::NOSHOCK,
RoR::SHOCK1,
RoR::SHOCK2,
RoR::SHOCK3,
RoR::TRIGGER,
RoR::SUPPORTBEAM,
RoR::ROPE
} |
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enum | RoR::BlinkType { RoR::BLINK_NONE,
RoR::BLINK_LEFT,
RoR::BLINK_RIGHT,
RoR::BLINK_WARN
} |
| < Turn signal More...
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enum | RoR::HydroFlags {
RoR::HYDRO_FLAG_SPEED = BITMASK(1),
RoR::HYDRO_FLAG_DIR = BITMASK(2),
RoR::HYDRO_FLAG_AILERON = BITMASK(3),
RoR::HYDRO_FLAG_RUDDER = BITMASK(4),
RoR::HYDRO_FLAG_ELEVATOR = BITMASK(5),
RoR::HYDRO_FLAG_REV_AILERON = BITMASK(6),
RoR::HYDRO_FLAG_REV_RUDDER = BITMASK(7),
RoR::HYDRO_FLAG_REV_ELEVATOR = BITMASK(8)
} |
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enum | RoR::AnimFlags {
RoR::ANIM_FLAG_AIRSPEED = BITMASK(1),
RoR::ANIM_FLAG_VVI = BITMASK(2),
RoR::ANIM_FLAG_ALTIMETER = BITMASK(3),
RoR::ANIM_FLAG_AOA = BITMASK(4),
RoR::ANIM_FLAG_FLAP = BITMASK(5),
RoR::ANIM_FLAG_AIRBRAKE = BITMASK(6),
RoR::ANIM_FLAG_ROLL = BITMASK(7),
RoR::ANIM_FLAG_PITCH = BITMASK(8),
RoR::ANIM_FLAG_THROTTLE = BITMASK(9),
RoR::ANIM_FLAG_RPM = BITMASK(10),
RoR::ANIM_FLAG_ACCEL = BITMASK(11),
RoR::ANIM_FLAG_BRAKE = BITMASK(12),
RoR::ANIM_FLAG_CLUTCH = BITMASK(13),
RoR::ANIM_FLAG_TACHO = BITMASK(14),
RoR::ANIM_FLAG_SPEEDO = BITMASK(15),
RoR::ANIM_FLAG_PBRAKE = BITMASK(16),
RoR::ANIM_FLAG_TURBO = BITMASK(17),
RoR::ANIM_FLAG_SHIFTER = BITMASK(18),
RoR::ANIM_FLAG_AETORQUE = BITMASK(19),
RoR::ANIM_FLAG_AEPITCH = BITMASK(20),
RoR::ANIM_FLAG_AESTATUS = BITMASK(21),
RoR::ANIM_FLAG_TORQUE = BITMASK(22),
RoR::ANIM_FLAG_HEADING = BITMASK(23),
RoR::ANIM_FLAG_DIFFLOCK = BITMASK(24),
RoR::ANIM_FLAG_STEERING = BITMASK(25),
RoR::ANIM_FLAG_EVENT = BITMASK(26),
RoR::ANIM_FLAG_AILERONS = BITMASK(27),
RoR::ANIM_FLAG_ARUDDER = BITMASK(28),
RoR::ANIM_FLAG_BRUDDER = BITMASK(29),
RoR::ANIM_FLAG_BTHROTTLE = BITMASK(30),
RoR::ANIM_FLAG_PERMANENT = BITMASK(31),
RoR::ANIM_FLAG_ELEVATORS = BITMASK(32)
} |
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enum | RoR::AnimModes {
RoR::ANIM_MODE_ROTA_X = BITMASK(1),
RoR::ANIM_MODE_ROTA_Y = BITMASK(2),
RoR::ANIM_MODE_ROTA_Z = BITMASK(3),
RoR::ANIM_MODE_OFFSET_X = BITMASK(4),
RoR::ANIM_MODE_OFFSET_Y = BITMASK(5),
RoR::ANIM_MODE_OFFSET_Z = BITMASK(6),
RoR::ANIM_MODE_AUTOANIMATE = BITMASK(7),
RoR::ANIM_MODE_NOFLIP = BITMASK(8),
RoR::ANIM_MODE_BOUNCE = BITMASK(9)
} |
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enum | RoR::ShockFlags {
RoR::SHOCK_FLAG_NORMAL = BITMASK(1),
RoR::SHOCK_FLAG_LACTIVE = BITMASK(3),
RoR::SHOCK_FLAG_RACTIVE = BITMASK(4),
RoR::SHOCK_FLAG_ISSHOCK2 = BITMASK(5),
RoR::SHOCK_FLAG_ISSHOCK3 = BITMASK(6),
RoR::SHOCK_FLAG_SOFTBUMP = BITMASK(7),
RoR::SHOCK_FLAG_ISTRIGGER = BITMASK(8),
RoR::SHOCK_FLAG_TRG_BLOCKER = BITMASK(9),
RoR::SHOCK_FLAG_TRG_CMD_SWITCH = BITMASK(10),
RoR::SHOCK_FLAG_TRG_CMD_BLOCKER = BITMASK(11),
RoR::SHOCK_FLAG_TRG_BLOCKER_A = BITMASK(12),
RoR::SHOCK_FLAG_TRG_HOOK_UNLOCK = BITMASK(13),
RoR::SHOCK_FLAG_TRG_HOOK_LOCK = BITMASK(14),
RoR::SHOCK_FLAG_TRG_CONTINUOUS = BITMASK(15),
RoR::SHOCK_FLAG_TRG_ENGINE = BITMASK(16)
} |
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enum | RoR::EngineTriggerType {
RoR::TRG_ENGINE_CLUTCH = 0,
RoR::TRG_ENGINE_BRAKE = 1,
RoR::TRG_ENGINE_ACC = 2,
RoR::TRG_ENGINE_RPM = 3,
RoR::TRG_ENGINE_SHIFTUP = 4,
RoR::TRG_ENGINE_SHIFTDOWN = 5
} |
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enum | RoR::FlareType : char {
RoR::FlareType::NONE = 0,
RoR::FlareType::HEADLIGHT = 'f',
RoR::FlareType::HIGH_BEAM = 'h',
RoR::FlareType::FOG_LIGHT = 'g',
RoR::FlareType::TAIL_LIGHT = 't',
RoR::FlareType::BRAKE_LIGHT = 'b',
RoR::FlareType::REVERSE_LIGHT = 'R',
RoR::FlareType::SIDELIGHT = 's',
RoR::FlareType::BLINKER_LEFT = 'l',
RoR::FlareType::BLINKER_RIGHT = 'r',
RoR::FlareType::USER = 'u',
RoR::FlareType::DASHBOARD = 'd'
} |
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enum | RoR::LocalizerType { RoR::LOCALIZER_VERTICAL,
RoR::LOCALIZER_HORIZONTAL,
RoR::LOCALIZER_NDB,
RoR::LOCALIZER_VOR
} |
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enum | RoR::ActorState {
RoR::ActorState::LOCAL_SIMULATED,
RoR::ActorState::NETWORKED_OK,
RoR::ActorState::NETWORKED_HIDDEN,
RoR::ActorState::LOCAL_REPLAY,
RoR::ActorState::LOCAL_SLEEPING,
RoR::ActorState::DISPOSED
} |
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enum | RoR::AeroEngineType { RoR::AeroEngineType::AE_UNKNOWN,
RoR::AeroEngineType::AE_XPROP,
RoR::AeroEngineType::AE_TURBOJET
} |
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enum | RoR::FreeForceType { RoR::FreeForceType::DUMMY,
RoR::FreeForceType::CONSTANT,
RoR::FreeForceType::TOWARDS_COORDS,
RoR::FreeForceType::TOWARDS_NODE
} |
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enum | RoR::ActorLinkingRequestType {
RoR::ActorLinkingRequestType::INVALID,
RoR::ActorLinkingRequestType::LOAD_SAVEGAME,
RoR::ActorLinkingRequestType::HOOK_LOCK,
RoR::ActorLinkingRequestType::HOOK_UNLOCK,
RoR::ActorLinkingRequestType::HOOK_TOGGLE,
RoR::ActorLinkingRequestType::HOOK_MOUSE_TOGGLE,
RoR::ActorLinkingRequestType::HOOK_RESET,
RoR::ActorLinkingRequestType::TIE_TOGGLE,
RoR::ActorLinkingRequestType::TIE_RESET,
RoR::ActorLinkingRequestType::ROPE_TOGGLE,
RoR::ActorLinkingRequestType::ROPE_RESET,
RoR::ActorLinkingRequestType::SLIDENODE_TOGGLE
} |
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Core data structures for simulation; Everything affected by by either physics, network or user interaction is here.
- Author
- Thomas Fischer
- Date
- 30th of April 2010 Note that simulation state and gfx state is separated; For example, light states (on/off) are here while the actual lights (renderer objects) are in 'GfxData.h' :)
Definition in file SimData.h.