Core data structures for simulation; Everything affected by by either physics, network or user interaction is here.
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| enum | RoR::CollisionEventFilter : short {
RoR::EVENT_NONE = 0
, RoR::EVENT_ALL
, RoR::EVENT_AVATAR
, RoR::EVENT_TRUCK
,
RoR::EVENT_TRUCK_WHEELS
, RoR::EVENT_AIRPLANE
, RoR::EVENT_BOAT
} |
| | Specified in terrain object (.ODEF) file, syntax: 'event <type> <filter>'. More...
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| |
| enum | RoR::BeamType : short { RoR::BEAM_NORMAL
, RoR::BEAM_HYDRO
, RoR::BEAM_VIRTUAL
} |
| |
| enum | RoR::HookState { RoR::UNLOCKED
, RoR::PRELOCK
, RoR::LOCKED
} |
| |
| enum | RoR::ActorType {
RoR::NOT_DRIVEABLE = 0
, RoR::TRUCK = 1
, RoR::AIRPLANE = 2
, RoR::BOAT = 3
,
RoR::MACHINE = 4
, RoR::AI = 5
} |
| | < Aka 'Driveable' More...
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| |
| enum | RoR::SpecialBeam : short {
RoR::NOSHOCK
, RoR::SHOCK1
, RoR::SHOCK2
, RoR::SHOCK3
,
RoR::TRIGGER
, RoR::SUPPORTBEAM
, RoR::ROPE
} |
| |
| enum | RoR::BlinkType { RoR::BLINK_NONE
, RoR::BLINK_LEFT
, RoR::BLINK_RIGHT
, RoR::BLINK_WARN
} |
| | < Turn signal More...
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| |
| enum | RoR::HydroFlags {
RoR::HYDRO_FLAG_SPEED = BITMASK(1)
, RoR::HYDRO_FLAG_DIR = BITMASK(2)
, RoR::HYDRO_FLAG_AILERON = BITMASK(3)
, RoR::HYDRO_FLAG_RUDDER = BITMASK(4)
,
RoR::HYDRO_FLAG_ELEVATOR = BITMASK(5)
, RoR::HYDRO_FLAG_REV_AILERON = BITMASK(6)
, RoR::HYDRO_FLAG_REV_RUDDER = BITMASK(7)
, RoR::HYDRO_FLAG_REV_ELEVATOR = BITMASK(8)
} |
| |
| enum | RoR::AnimFlags {
RoR::ANIM_FLAG_AIRSPEED = BITMASK(1)
, RoR::ANIM_FLAG_VVI = BITMASK(2)
, RoR::ANIM_FLAG_ALTIMETER = BITMASK(3)
, RoR::ANIM_FLAG_AOA = BITMASK(4)
,
RoR::ANIM_FLAG_FLAP = BITMASK(5)
, RoR::ANIM_FLAG_AIRBRAKE = BITMASK(6)
, RoR::ANIM_FLAG_ROLL = BITMASK(7)
, RoR::ANIM_FLAG_PITCH = BITMASK(8)
,
RoR::ANIM_FLAG_THROTTLE = BITMASK(9)
, RoR::ANIM_FLAG_RPM = BITMASK(10)
, RoR::ANIM_FLAG_ACCEL = BITMASK(11)
, RoR::ANIM_FLAG_BRAKE = BITMASK(12)
,
RoR::ANIM_FLAG_CLUTCH = BITMASK(13)
, RoR::ANIM_FLAG_TACHO = BITMASK(14)
, RoR::ANIM_FLAG_SPEEDO = BITMASK(15)
, RoR::ANIM_FLAG_PBRAKE = BITMASK(16)
,
RoR::ANIM_FLAG_TURBO = BITMASK(17)
, RoR::ANIM_FLAG_SHIFTER = BITMASK(18)
, RoR::ANIM_FLAG_AETORQUE = BITMASK(19)
, RoR::ANIM_FLAG_AEPITCH = BITMASK(20)
,
RoR::ANIM_FLAG_AESTATUS = BITMASK(21)
, RoR::ANIM_FLAG_TORQUE = BITMASK(22)
, RoR::ANIM_FLAG_HEADING = BITMASK(23)
, RoR::ANIM_FLAG_DIFFLOCK = BITMASK(24)
,
RoR::ANIM_FLAG_STEERING = BITMASK(25)
, RoR::ANIM_FLAG_EVENT = BITMASK(26)
, RoR::ANIM_FLAG_AILERONS = BITMASK(27)
, RoR::ANIM_FLAG_ARUDDER = BITMASK(28)
,
RoR::ANIM_FLAG_BRUDDER = BITMASK(29)
, RoR::ANIM_FLAG_BTHROTTLE = BITMASK(30)
, RoR::ANIM_FLAG_PERMANENT = BITMASK(31)
, RoR::ANIM_FLAG_ELEVATORS = BITMASK(32)
} |
| |
| enum | RoR::AnimModes {
RoR::ANIM_MODE_ROTA_X = BITMASK(1)
, RoR::ANIM_MODE_ROTA_Y = BITMASK(2)
, RoR::ANIM_MODE_ROTA_Z = BITMASK(3)
, RoR::ANIM_MODE_OFFSET_X = BITMASK(4)
,
RoR::ANIM_MODE_OFFSET_Y = BITMASK(5)
, RoR::ANIM_MODE_OFFSET_Z = BITMASK(6)
, RoR::ANIM_MODE_AUTOANIMATE = BITMASK(7)
, RoR::ANIM_MODE_NOFLIP = BITMASK(8)
,
RoR::ANIM_MODE_BOUNCE = BITMASK(9)
} |
| |
| enum | RoR::ShockFlags {
RoR::SHOCK_FLAG_NORMAL = BITMASK(1)
, RoR::SHOCK_FLAG_LACTIVE = BITMASK(3)
, RoR::SHOCK_FLAG_RACTIVE = BITMASK(4)
, RoR::SHOCK_FLAG_ISSHOCK2 = BITMASK(5)
,
RoR::SHOCK_FLAG_ISSHOCK3 = BITMASK(6)
, RoR::SHOCK_FLAG_SOFTBUMP = BITMASK(7)
, RoR::SHOCK_FLAG_ISTRIGGER = BITMASK(8)
, RoR::SHOCK_FLAG_TRG_BLOCKER = BITMASK(9)
,
RoR::SHOCK_FLAG_TRG_CMD_SWITCH = BITMASK(10)
, RoR::SHOCK_FLAG_TRG_CMD_BLOCKER = BITMASK(11)
, RoR::SHOCK_FLAG_TRG_BLOCKER_A = BITMASK(12)
, RoR::SHOCK_FLAG_TRG_HOOK_UNLOCK = BITMASK(13)
,
RoR::SHOCK_FLAG_TRG_HOOK_LOCK = BITMASK(14)
, RoR::SHOCK_FLAG_TRG_CONTINUOUS = BITMASK(15)
, RoR::SHOCK_FLAG_TRG_ENGINE = BITMASK(16)
} |
| |
| enum | RoR::EngineTriggerType {
RoR::TRG_ENGINE_CLUTCH = 0
, RoR::TRG_ENGINE_BRAKE = 1
, RoR::TRG_ENGINE_ACC = 2
, RoR::TRG_ENGINE_RPM = 3
,
RoR::TRG_ENGINE_SHIFTUP = 4
, RoR::TRG_ENGINE_SHIFTDOWN = 5
} |
| |
| enum | RoR::LocalizerType { RoR::LOCALIZER_VERTICAL
, RoR::LOCALIZER_HORIZONTAL
, RoR::LOCALIZER_NDB
, RoR::LOCALIZER_VOR
} |
| |
| enum class | RoR::ActorState {
RoR::ActorState::LOCAL_SIMULATED
, RoR::ActorState::NETWORKED_OK
, RoR::ActorState::NETWORKED_HIDDEN
, RoR::ActorState::LOCAL_REPLAY
,
RoR::ActorState::LOCAL_SLEEPING
, RoR::ActorState::DISPOSED
} |
| |
| enum class | RoR::AeroEngineType : int { RoR::AeroEngineType::AE_UNKNOWN
, RoR::AeroEngineType::AE_XPROP
, RoR::AeroEngineType::AE_TURBOJET
} |
| |
| enum class | RoR::FreeForceType {
RoR::FreeForceType::DUMMY
, RoR::FreeForceType::CONSTANT
, RoR::FreeForceType::TOWARDS_COORDS
, RoR::FreeForceType::TOWARDS_NODE
,
RoR::FreeForceType::HALFBEAM_GENERIC
, RoR::FreeForceType::HALFBEAM_ROPE
} |
| |
| enum class | RoR::ActorLinkingRequestType {
RoR::INVALID
, RoR::LOAD_SAVEGAME
, RoR::HOOK_LOCK
, RoR::HOOK_UNLOCK
,
RoR::HOOK_TOGGLE
, RoR::HOOK_MOUSE_TOGGLE
, RoR::HOOK_RESET
, RoR::TIE_TOGGLE
,
RoR::TIE_RESET
, RoR::ROPE_TOGGLE
, RoR::ROPE_RESET
, RoR::SLIDENODE_TOGGLE
} |
| |
| enum | RoR::ActorSimAttr {
RoR::ACTORSIMATTR_NONE
, RoR::ACTORSIMATTR_TC_RATIO
, RoR::ACTORSIMATTR_TC_PULSE_TIME
, RoR::ACTORSIMATTR_TC_WHEELSLIP_CONSTANT
,
RoR::ACTORSIMATTR_ENGINE_SHIFTDOWN_RPM
, RoR::ACTORSIMATTR_ENGINE_SHIFTUP_RPM
, RoR::ACTORSIMATTR_ENGINE_TORQUE
, RoR::ACTORSIMATTR_ENGINE_DIFF_RATIO
,
RoR::ACTORSIMATTR_ENGINE_GEAR_RATIOS_ARRAY
, RoR::ACTORSIMATTR_ENGOPTION_ENGINE_INERTIA
, RoR::ACTORSIMATTR_ENGOPTION_ENGINE_TYPE
, RoR::ACTORSIMATTR_ENGOPTION_CLUTCH_FORCE
,
RoR::ACTORSIMATTR_ENGOPTION_SHIFT_TIME
, RoR::ACTORSIMATTR_ENGOPTION_CLUTCH_TIME
, RoR::ACTORSIMATTR_ENGOPTION_POST_SHIFT_TIME
, RoR::ACTORSIMATTR_ENGOPTION_STALL_RPM
,
RoR::ACTORSIMATTR_ENGOPTION_IDLE_RPM
, RoR::ACTORSIMATTR_ENGOPTION_MAX_IDLE_MIXTURE
, RoR::ACTORSIMATTR_ENGOPTION_MIN_IDLE_MIXTURE
, RoR::ACTORSIMATTR_ENGOPTION_BRAKING_TORQUE
,
RoR::ACTORSIMATTR_ENGTURBO2_INERTIA_FACTOR
, RoR::ACTORSIMATTR_ENGTURBO2_NUM_TURBOS
, RoR::ACTORSIMATTR_ENGTURBO2_MAX_RPM
, RoR::ACTORSIMATTR_ENGTURBO2_ENGINE_RPM_OP
,
RoR::ACTORSIMATTR_ENGTURBO2_BOV_ENABLED
, RoR::ACTORSIMATTR_ENGTURBO2_BOV_MIN_PSI
, RoR::ACTORSIMATTR_ENGTURBO2_WASTEGATE_ENABLED
, RoR::ACTORSIMATTR_ENGTURBO2_WASTEGATE_MAX_PSI
,
RoR::ACTORSIMATTR_ENGTURBO2_WASTEGATE_THRESHOLD_N
, RoR::ACTORSIMATTR_ENGTURBO2_WASTEGATE_THRESHOLD_P
, RoR::ACTORSIMATTR_ENGTURBO2_ANTILAG_ENABLED
, RoR::ACTORSIMATTR_ENGTURBO2_ANTILAG_CHANCE
,
RoR::ACTORSIMATTR_ENGTURBO2_ANTILAG_MIN_RPM
, RoR::ACTORSIMATTR_ENGTURBO2_ANTILAG_POWER
} |
| | Parameter to Actor::setSimAttribute() and Actor::getSimAttribute(); allows advanced users to tweak physics internals via script. More...
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| |
Core data structures for simulation; Everything affected by by either physics, network or user interaction is here.
- Author
- Thomas Fischer
- Date
- 30th of April 2010
Note that simulation state and gfx state is separated; For example, light states (on/off) are here while the actual lights (renderer objects) are in 'GfxData.h' :)
Definition in file SimData.h.