RigsofRods
Soft-body Physics Simulation
physics Directory Reference
+ Directory dependency graph for physics:

Directories

directory  air
 
directory  collision
 
directory  flex
 
directory  water
 

Files

file  Actor.cpp [code]
 
file  Actor.h [code]
 
file  ActorForcesEuler.cpp [code]
 
file  ActorManager.cpp [code]
 
file  ActorManager.h [code]
 
file  ActorSlideNode.cpp [code]
 
file  ActorSpawner.cpp [code]
 Setup instance of Actor from a RigDef document.
 
file  ActorSpawner.h [code]
 Vehicle spawning logic.
 
file  ActorSpawnerFlow.cpp [code]
 
file  ApproxMath.h [code]
 
file  CmdKeyInertia.cpp [code]
 
file  CmdKeyInertia.h [code]
 
file  Differentials.cpp [code]
 
file  Differentials.h [code]
 
file  Savegame.cpp [code]
 
file  SimConstants.h [code]
 
file  SimData.cpp [code]
 
file  SimData.h [code]
 Core data structures for simulation; Everything affected by by either physics, network or user interaction is here.
 
file  SlideNode.cpp [code]
 
file  SlideNode.h [code]