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Rigs of Rods 2023.09
Soft-body Physics Simulation
|
Directories | |
| air | |
| collision | |
| flex | |
| water | |
Files | |
| Actor.cpp | |
| Actor.h | |
| ActorExport.cpp | |
| ActorForcesEuler.cpp | |
| ActorManager.cpp | |
| ActorManager.h | |
| ActorSlideNode.cpp | |
| ActorSpawner.cpp | |
Setup instance of Actor from a RigDef document. | |
| ActorSpawner.h | |
| Vehicle spawning logic. | |
| ActorSpawnerFlow.cpp | |
| ApproxMath.h | |
| CmdKeyInertia.cpp | |
| CmdKeyInertia.h | |
| Differentials.cpp | |
| Differentials.h | |
| Savegame.cpp | |
| SimConstants.h | |
| SimData.cpp | |
| SimData.h | |
| Core data structures for simulation; Everything affected by by either physics, network or user interaction is here. | |
| SlideNode.cpp | |
| SlideNode.h | |