RigsofRods
Soft-body Physics Simulation
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Directories | |
directory | air |
directory | collision |
directory | flex |
directory | water |
Files | |
file | Actor.cpp [code] |
file | Actor.h [code] |
file | ActorForcesEuler.cpp [code] |
file | ActorManager.cpp [code] |
file | ActorManager.h [code] |
file | ActorSlideNode.cpp [code] |
file | ActorSpawner.cpp [code] |
Setup instance of Actor from a RigDef document. | |
file | ActorSpawner.h [code] |
Vehicle spawning logic. | |
file | ActorSpawnerFlow.cpp [code] |
file | ApproxMath.h [code] |
file | CmdKeyInertia.cpp [code] |
file | CmdKeyInertia.h [code] |
file | Differentials.cpp [code] |
file | Differentials.h [code] |
file | Savegame.cpp [code] |
file | SimConstants.h [code] |
file | SimData.cpp [code] |
file | SimData.h [code] |
Core data structures for simulation; Everything affected by by either physics, network or user interaction is here. | |
file | SlideNode.cpp [code] |
file | SlideNode.h [code] |