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RigsofRods
2023.09
Soft-body Physics Simulation
|
Directories | |
| directory | air |
| directory | collision |
| directory | flex |
| directory | water |
Files | |
| file | Actor.cpp [code] |
| file | Actor.h [code] |
| file | ActorExport.cpp [code] |
| file | ActorForcesEuler.cpp [code] |
| file | ActorManager.cpp [code] |
| file | ActorManager.h [code] |
| file | ActorSlideNode.cpp [code] |
| file | ActorSpawner.cpp [code] |
Setup instance of Actor from a RigDef document. | |
| file | ActorSpawner.h [code] |
| Vehicle spawning logic. | |
| file | ActorSpawnerFlow.cpp [code] |
| file | ApproxMath.h [code] |
| file | CmdKeyInertia.cpp [code] |
| file | CmdKeyInertia.h [code] |
| file | Differentials.cpp [code] |
| file | Differentials.h [code] |
| file | Savegame.cpp [code] |
| file | SimConstants.h [code] |
| file | SimData.cpp [code] |
| file | SimData.h [code] |
| Core data structures for simulation; Everything affected by by either physics, network or user interaction is here. | |
| file | SlideNode.cpp [code] |
| file | SlideNode.h [code] |
1.8.17