RigsofRods
Soft-body Physics Simulation
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Functions | |
Ogre::Vector3 | NearestPointOnLine (const Ogre::Vector3 &pt1, const Ogre::Vector3 &pt2, const Ogre::Vector3 &tp) |
Find the point on a line defined by pt1 and pt2 that is nearest to a given point tp tp /| A / | / | / | pt1—o-----------—pt2 B' B. More... | |
Definition in file SlideNode.cpp.
Ogre::Vector3 NearestPointOnLine | ( | const Ogre::Vector3 & | pt1, |
const Ogre::Vector3 & | pt2, | ||
const Ogre::Vector3 & | tp | ||
) |
Find the point on a line defined by pt1 and pt2 that is nearest to a given point tp tp /| A / | / | / | pt1—o-----------—pt2 B' B.
pt1 | origin of two beams |
pt2 | end point of beam being projected onto |
tp | end point of beam being projected |
Definition at line 51 of file SlideNode.cpp.