RigsofRods
Soft-body Physics Simulation
Functions
ActorForcesEuler.cpp File Reference
#include "Application.h"
#include "AeroEngine.h"
#include "AirBrake.h"
#include "Airfoil.h"
#include "ApproxMath.h"
#include "Actor.h"
#include "ActorManager.h"
#include "Buoyance.h"
#include "CmdKeyInertia.h"
#include "Collisions.h"
#include "Console.h"
#include "Differentials.h"
#include "EngineSim.h"
#include "FlexAirfoil.h"
#include "GameContext.h"
#include "Replay.h"
#include "ScrewProp.h"
#include "ScriptEngine.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "Water.h"
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Functions

template<size_t L>
void LogNodeId (RoR::Str< L > &msg, node_t *node)
 
template<size_t L>
void LogBeamNodes (RoR::Str< L > &msg, beam_t &beam)
 
bool TestNodeEventBoxCollision (const node_t &node, collision_box_t *cbox)
 

Function Documentation

◆ LogBeamNodes()

template<size_t L>
void LogBeamNodes ( RoR::Str< L > &  msg,
beam_t beam 
)

Definition at line 1131 of file ActorForcesEuler.cpp.

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◆ LogNodeId()

template<size_t L>
void LogNodeId ( RoR::Str< L > &  msg,
node_t node 
)

Definition at line 1125 of file ActorForcesEuler.cpp.

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◆ TestNodeEventBoxCollision()

bool TestNodeEventBoxCollision ( const node_t node,
collision_box_t cbox 
)

Definition at line 1629 of file ActorForcesEuler.cpp.

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