RigsofRods
Soft-body Physics Simulation
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#include "Application.h"
#include "AeroEngine.h"
#include "AirBrake.h"
#include "Airfoil.h"
#include "ApproxMath.h"
#include "Actor.h"
#include "ActorManager.h"
#include "Buoyance.h"
#include "CmdKeyInertia.h"
#include "Collisions.h"
#include "Console.h"
#include "Differentials.h"
#include "EngineSim.h"
#include "FlexAirfoil.h"
#include "GameContext.h"
#include "Replay.h"
#include "ScrewProp.h"
#include "ScriptEngine.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "Water.h"
Go to the source code of this file.
Functions | |
template<size_t L> | |
void | LogNodeId (RoR::Str< L > &msg, node_t *node) |
template<size_t L> | |
void | LogBeamNodes (RoR::Str< L > &msg, beam_t &beam) |
bool | TestNodeEventBoxCollision (const node_t &node, collision_box_t *cbox) |
Definition at line 1131 of file ActorForcesEuler.cpp.
bool TestNodeEventBoxCollision | ( | const node_t & | node, |
collision_box_t * | cbox | ||
) |
Definition at line 1629 of file ActorForcesEuler.cpp.