Central state/object manager and communications hub.
Core data structures for simulation; Everything affected by by either physics, network or user intera...
Self reference-counting objects, as requred by AngelScript garbage collector.
virtual ~Screwprop() override
NodeNum_t GetBackNode() const
NodeNum_t GetRefNode() const
NodeNum_t GetUpNode() const
void updateForces(int update)
void setRudder(float val)
void setThrottle(float val)
uint16_t NodeNum_t
Node position within Actor::ar_nodes; use RoR::NODENUM_INVALID as empty value.