Go to the source code of this file.
- Author
- estama
- Date
- April 6, 2009, 2:57 AM
Definition in file ApproxMath.h.
◆ approx_exp()
float approx_exp |
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const float |
x | ) |
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◆ approx_invSqrt()
float approx_invSqrt |
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const float |
y | ) |
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inline |
◆ approx_length()
float approx_length |
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Ogre::Vector3 |
v | ) |
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inline |
◆ approx_normalise()
Ogre::Vector3 approx_normalise |
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Ogre::Vector3 |
v | ) |
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inline |
◆ approx_pow()
float approx_pow |
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const float |
x, |
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const float |
y |
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) |
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inline |
◆ approx_pow2()
float approx_pow2 |
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const float |
x | ) |
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inline |
◆ approx_sqrt()
float approx_sqrt |
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const float |
y | ) |
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inline |
◆ fast_invSqrt()
float fast_invSqrt |
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const float |
v | ) |
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inline |
◆ fast_length()
float fast_length |
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Ogre::Vector3 |
v | ) |
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inline |
◆ fast_normalise()
Ogre::Vector3 fast_normalise |
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Ogre::Vector3 |
v | ) |
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inline |
◆ fast_sqrt()
float fast_sqrt |
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const float |
x | ) |
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inline |
◆ frand()
◆ frand_02()
◆ frand_11()
◆ sign()
float sign |
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const float |
x | ) |
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◆ mirand