RigsofRods
Soft-body Physics Simulation
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#include "ActorManager.h"
#include "Application.h"
#include "Actor.h"
#include "CacheSystem.h"
#include "ContentManager.h"
#include "ChatSystem.h"
#include "Collisions.h"
#include "DashBoardManager.h"
#include "DynamicCollisions.h"
#include "EngineSim.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "GUIManager.h"
#include "Console.h"
#include "GUI_TopMenubar.h"
#include "InputEngine.h"
#include "Language.h"
#include "MovableText.h"
#include "Network.h"
#include "PointColDetector.h"
#include "Replay.h"
#include "RigDef_Validator.h"
#include "ActorSpawner.h"
#include "ScriptEngine.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "ThreadPool.h"
#include "TuneupFileFormat.h"
#include "Utils.h"
#include "VehicleAI.h"
Go to the source code of this file.
Functions | |
int | FindPivotActorId (ActorPtr player, ActorPtr prev_player) |
bool | ShouldIncludeActorInList (const ActorPtr &actor) |
void | HandleErrorLoadingFile (std::string type, std::string filename, std::string exception_msg) |
void | HandleErrorLoadingTruckfile (std::string filename, std::string exception_msg) |
static bool | ProcessFreeForce (FreeForceRequest *rq, FreeForce &freeforce) |
Variables | |
static ActorInstanceID_t | m_actor_counter = 1 |
Definition in file ActorManager.cpp.
void HandleErrorLoadingFile | ( | std::string | type, |
std::string | filename, | ||
std::string | exception_msg | ||
) |
Definition at line 1240 of file ActorManager.cpp.
void HandleErrorLoadingTruckfile | ( | std::string | filename, |
std::string | exception_msg | ||
) |
Definition at line 1248 of file ActorManager.cpp.
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static |
Definition at line 1537 of file ActorManager.cpp.
bool ShouldIncludeActorInList | ( | const ActorPtr & | actor | ) |
Definition at line 946 of file ActorManager.cpp.
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static |
Definition at line 61 of file ActorManager.cpp.