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RigsofRods
2023.09
Soft-body Physics Simulation
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#include "ActorManager.h"#include "Actor.h"#include "Application.h"#include "ApproxMath.h"#include "CacheSystem.h"#include "ContentManager.h"#include "ChatSystem.h"#include "Collisions.h"#include "DashBoardManager.h"#include "DynamicCollisions.h"#include "Engine.h"#include "GameContext.h"#include "GfxScene.h"#include "GUIManager.h"#include "Console.h"#include "GUI_TopMenubar.h"#include "InputEngine.h"#include "Language.h"#include "MovableText.h"#include "Network.h"#include "PointColDetector.h"#include "Replay.h"#include "RigDef_Validator.h"#include "RigDef_Serializer.h"#include "ActorSpawner.h"#include "ScriptEngine.h"#include "SoundScriptManager.h"#include "Terrain.h"#include "ThreadPool.h"#include "TuneupFileFormat.h"#include "Utils.h"#include "VehicleAI.h"#include <fmt/format.h>Go to the source code of this file.
Functions | |
| int | FindPivotActorId (ActorPtr player, ActorPtr prev_player) |
| bool | ShouldIncludeActorInList (const ActorPtr &actor) |
| void | HandleErrorLoadingFile (std::string type, std::string filename, std::string exception_msg) |
| void | HandleErrorLoadingTruckfile (std::string filename, std::string exception_msg) |
| static bool | ProcessFreeForce (FreeForceRequest *rq, FreeForce &freeforce) |
Definition in file ActorManager.cpp.
Definition at line 934 of file ActorManager.cpp.
| void HandleErrorLoadingFile | ( | std::string | type, |
| std::string | filename, | ||
| std::string | exception_msg | ||
| ) |
Definition at line 1237 of file ActorManager.cpp.
| void HandleErrorLoadingTruckfile | ( | std::string | filename, |
| std::string | exception_msg | ||
| ) |
Definition at line 1245 of file ActorManager.cpp.
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static |
Definition at line 1677 of file ActorManager.cpp.
| bool ShouldIncludeActorInList | ( | const ActorPtr & | actor | ) |
Definition at line 943 of file ActorManager.cpp.
1.8.17