#include "Actor.h"
#include "AirBrake.h"
#include "Airfoil.h"
#include "Application.h"
#include "AutoPilot.h"
#include "SimData.h"
#include "ActorManager.h"
#include "Buoyance.h"
#include "CacheSystem.h"
#include "ChatSystem.h"
#include "CmdKeyInertia.h"
#include "Collisions.h"
#include "DashBoardManager.h"
#include "Differentials.h"
#include "DynamicCollisions.h"
#include "EngineSim.h"
#include "ErrorUtils.h"
#include "FlexAirfoil.h"
#include "FlexBody.h"
#include "FlexMesh.h"
#include "FlexMeshWheel.h"
#include "FlexObj.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "GUIManager.h"
#include "Console.h"
#include "GfxActor.h"
#include "InputEngine.h"
#include "Language.h"
#include "MeshObject.h"
#include "MovableText.h"
#include "Network.h"
#include "PointColDetector.h"
#include "Replay.h"
#include "ActorSpawner.h"
#include "RoRnet.h"
#include "ScrewProp.h"
#include "ScriptEngine.h"
#include "Skidmark.h"
#include "SlideNode.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "TuneupFileFormat.h"
#include "TurboJet.h"
#include "TurboProp.h"
#include "Utils.h"
#include "VehicleAI.h"
#include "Water.h"
#include <fmt/format.h>
#include <sstream>
#include <iomanip>
Go to the source code of this file.
◆ BOUNDING_BOX_PADDING()
static const Ogre::Vector3 BOUNDING_BOX_PADDING |
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◆ PadBoundingBox()
void PadBoundingBox |
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Ogre::AxisAlignedBox & |
box | ) |
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