58 Ogre::String
const& propfoilname,
Central state/object manager and communications hub.
Core data structures for simulation; Everything affected by by either physics, network or user intera...
Represents an airfoil http://en.wikipedia.org/wiki/Airfoil.
void setIgnition(bool val)
Ogre::SceneNode * smokeNode
void setReverse(bool val)
Ogre::ParticleSystem * smokePS
NodeNum_t GetFrontNode() const override
virtual ~Turboprop() override
void updateForces(float dt, int doUpdate)
void setVisible(bool visible) override
NodeNum_t GetBackNode() const override
void setThrottle(float val)
float getMaxPower() const
void updateVisuals(RoR::GfxActor *gfx_actor) override
static const NodeNum_t NODENUM_INVALID
uint16_t NodeNum_t
Node position within Actor::ar_nodes; use RoR::NODENUM_INVALID as empty value.