Rigs of Rods 2023.09
Soft-body Physics Simulation
All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
Loading...
Searching...
No Matches
MeshObject.h
Go to the documentation of this file.
1/*
2 This source file is part of Rigs of Rods
3 Copyright 2005-2012 Pierre-Michel Ricordel
4 Copyright 2007-2012 Thomas Fischer
5 Copyright 2013-2020 Petr Ohlidal
6
7 For more information, see http://www.rigsofrods.org/
8
9 Rigs of Rods is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License version 3, as
11 published by the Free Software Foundation.
12
13 Rigs of Rods is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
20*/
21
25
26#pragma once
27
28#include <Ogre.h>
29
30#include "Application.h"
31
34
36{
37public:
38 MeshObject(Ogre::String meshName, Ogre::String entityRG, Ogre::String entityName, Ogre::SceneNode* sceneNode);
39
40 void setMaterialName(Ogre::String m);
41 void setCastShadows(bool b);
42 void setVisible(bool b);
43 inline Ogre::Entity* getEntity() { return m_entity; };
44 inline Ogre::SceneNode* GetSceneNode() { return m_scene_node; }
45 inline Ogre::MeshPtr getLoadedMesh() { return m_mesh; }
46
47protected:
48 Ogre::SceneNode* m_scene_node = nullptr;
49 Ogre::Entity* m_entity = nullptr;
50 Ogre::MeshPtr m_mesh;
51 bool m_cast_shadows = false;
52
53 void createEntity(Ogre::String meshName, Ogre::String entityRG, Ogre::String entityName);
54};
55
Central state/object manager and communications hub.
Ogre::Entity * m_entity
Definition MeshObject.h:49
void setVisible(bool b)
void setCastShadows(bool b)
Ogre::SceneNode * GetSceneNode()
Definition MeshObject.h:44
Ogre::SceneNode * m_scene_node
Definition MeshObject.h:48
Ogre::MeshPtr m_mesh
Definition MeshObject.h:50
bool m_cast_shadows
Definition MeshObject.h:51
void createEntity(Ogre::String meshName, Ogre::String entityRG, Ogre::String entityName)
void setMaterialName(Ogre::String m)
Ogre::Entity * getEntity()
Definition MeshObject.h:43
Ogre::MeshPtr getLoadedMesh()
Definition MeshObject.h:45