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file | BitFlags.h [code] |
| Bit operations.
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file | ConfigFile.cpp [code] |
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file | ConfigFile.h [code] |
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file | ErrorUtils.cpp [code] |
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file | ErrorUtils.h [code] |
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file | ForceFeedback.cpp [code] |
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file | ForceFeedback.h [code] |
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file | GenericFileFormat.cpp [code] |
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file | GenericFileFormat.h [code] |
| Generic text file parser.
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file | ImprovedConfigFile.h [code] |
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file | InputEngine.cpp [code] |
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file | InputEngine.h [code] |
| Handles controller inputs from player. Defines input events and binding mechanism, see eventtypes , events . Reads bindings from "*.map" file(s).
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file | InterThreadStoreVector.h [code] |
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file | Language.cpp [code] |
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file | Language.h [code] |
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file | MeshObject.cpp [code] |
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file | MeshObject.h [code] |
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file | PlatformUtils.cpp [code] |
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file | PlatformUtils.h [code] |
| Platform-specific utilities. We use narrow UTF-8 encoded strings as paths. Inspired by http://utf8everywhere.org/ manifesto. Code based on https://github.com/only-a-ptr/filepaths4rigs.
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file | SHA1.cpp [code] |
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file | SHA1.h [code] |
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file | Str.h [code] |
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file | Utils.cpp [code] |
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file | Utils.h [code] |
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file | WriteTextToTexture.cpp [code] |
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file | WriteTextToTexture.h [code] |
|