Rigs of Rods
2023.09
Soft-body Physics Simulation
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source
main
gfx
particle
OgreParticleCustomParam.h
Go to the documentation of this file.
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#pragma once
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#ifndef __OGRE_PARTICLE_CUSTOM_PARAM_H__
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#define __OGRE_PARTICLE_CUSTOM_PARAM_H__
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#include <OgreParticle.h>
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namespace
Ogre
{
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class
ParticleCustomParam
:
public
ParticleVisualData
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{
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public
:
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ParticleCustomParam
() :
paramValue
(0, 0, 0, 0)
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{
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}
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virtual
~ParticleCustomParam
()
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{
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}
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Vector4
paramValue
;
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};
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}
// namespace Ogre
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#endif
// __OGRE_PARTICLE_CUSTOM_PARAM_H__
Ogre::ParticleCustomParam
custom visual data for shader renderer
Definition
OgreParticleCustomParam.h:17
Ogre::ParticleCustomParam::ParticleCustomParam
ParticleCustomParam()
Definition
OgreParticleCustomParam.h:19
Ogre::ParticleCustomParam::paramValue
Vector4 paramValue
Definition
OgreParticleCustomParam.h:27
Ogre::ParticleCustomParam::~ParticleCustomParam
virtual ~ParticleCustomParam()
Definition
OgreParticleCustomParam.h:23
Ogre
Definition
ExtinguishableFireAffector.cpp:35
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