Rigs of Rods 2023.09
Soft-body Physics Simulation
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AngelOgre_Node.h
Go to the documentation of this file.
1
2namespace AngelOgre { // Dummy namespace, just to distinguish AngelScript from C++
3
12 class Node
13 {
14 public:
15 const vector3& getPosition() const;
16 void setPosition(const vector3 &in);
17
18 const vector3& getScale() const;
19 void setScale(const vector3 &in);
20
21 const string& getName() const;
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25 string __getUniqueName() const;
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30 };
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34
35} // namespace AngelOgre (dummy, just to distinguish AngelScript from C++)
36
37
CReadonlyScriptArrayView< Ogre::Node * > ChildNodeArray
void setPosition(const vector3 &in)
ChildNodeArray getChildren()
Not const because we don't want all elements to be const (this isn't the case with raw pointers in C+...
const string & getName() const
const vector3 & getPosition() const
string __getUniqueName() const
A Rigs of Rods extension - generates unique name as "{name} ({mem_address})".
const vector3 & getScale() const
void setScale(const vector3 &in)
OGRE-AngelScript bindings; Actually named Ogre in the scripts, just changed for docs to separate thin...