RigsofRods
Soft-body Physics Simulation
Data Structures | Namespaces | Variables
TuneupFileFormat.h File Reference

The vehicle tuning system; applies addonparts and user overrides to vehicles. More...

#include "Application.h"
#include "CacheSystem.h"
#include "RefCountingObject.h"
#include <OgreResourceManager.h>
#include <array>
#include <vector>
#include <string>
#include <set>
+ Include dependency graph for TuneupFileFormat.h:
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Go to the source code of this file.

Data Structures

struct  RoR::TuneupNodeTweak
 < Data of 'addonpart_tweak_node <nodenum> <posX> <posY> <posZ>' More...
 
struct  RoR::TuneupWheelTweak
 < Data of 'addonpart_tweak_wheel <wheel ID> <media1> <media2> <side flag> <tire radius> <rim radius>' More...
 
struct  RoR::TuneupPropTweak
 < Data of 'addonpart_tweak_prop <prop ID> <offsetX> <offsetY> <offsetZ> <rotX> <rotY> <rotZ> <media1> <media2>' More...
 
struct  RoR::TuneupFlexbodyTweak
 < Data of 'addonpart_tweak_flexbody <flexbody ID> <offsetX> <offsetY> <offsetZ> <rotX> <rotY> <rotZ> <meshName>' More...
 
struct  RoR::TuneupManagedMatTweak
 < Data of 'addonpart_tweak_managedmaterial <name> <type> <media1> <media2> [<media3>]' More...
 
struct  RoR::TuneupDef
 Dual purpose: More...
 
class  RoR::TuneupUtil
 

Namespaces

 RoR
 

Variables

const size_t RoR::TUNEUP_BUF_SIZE = 2000
 

Detailed Description

The vehicle tuning system; applies addonparts and user overrides to vehicles.

See also
RoR::ActorSpawner::ConfigureAddonParts()

Definition in file TuneupFileFormat.h.