54 arrow_entity->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY);
58 m_node->attachObject(arrow_entity);
59 m_node->setVisible(
false);
60 m_node->setScale(0.1, 0.1, 0.1);
61 m_node->setPosition(Ogre::Vector3(-0.6, +0.4, -1));
62 m_node->setFixedYawAxis(
true, Ogre::Vector3::UNIT_Y);
63 m_overlay->add3D(m_node);
System integration layer; inspired by OgreBites::ApplicationContext.
bool simbuf_dir_arrow_visible
Ogre::Vector3 simbuf_dir_arrow_target