RigsofRods
Soft-body Physics Simulation
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Visuals of softbody beam (beam_t
struct); Partially updated along with SimBuffer.
More...
#include <GfxData.h>
Public Member Functions | |
BeamGfx () | |
~BeamGfx () | |
Data Fields | |
Ogre::SceneNode * | rod_scenenode = nullptr |
uint16_t | rod_beam_index = 0 |
uint16_t | rod_diameter_mm = 0 |
Diameter in millimeters. More... | |
NodeNum_t | rod_node1 = NODENUM_INVALID |
Node index - may change during simulation! More... | |
NodeNum_t | rod_node2 = NODENUM_INVALID |
Node index - may change during simulation! More... | |
ActorPtr | rod_target_actor |
bool | rod_is_visible = false |
Visuals of softbody beam (beam_t
struct); Partially updated along with SimBuffer.
BeamGfx::BeamGfx | ( | ) |
Definition at line 28 of file GfxData.cpp.
BeamGfx::~BeamGfx | ( | ) |
Definition at line 33 of file GfxData.cpp.
uint16_t RoR::BeamGfx::rod_diameter_mm = 0 |
NodeNum_t RoR::BeamGfx::rod_node1 = NODENUM_INVALID |
NodeNum_t RoR::BeamGfx::rod_node2 = NODENUM_INVALID |