Visual-only objects or visual couterparts to Gameplay objects.
◆ PropAnimFlag_t
◆ PropAnimMode_t
◆ DebugViewType
| Enumerator |
|---|
| DEBUGVIEW_NONE | |
| DEBUGVIEW_SKELETON | |
| DEBUGVIEW_NODES | |
| DEBUGVIEW_BEAMS | |
| DEBUGVIEW_WHEELS | |
| DEBUGVIEW_SHOCKS | |
| DEBUGVIEW_ROTATORS | |
| DEBUGVIEW_SLIDENODES | |
| DEBUGVIEW_SUBMESH | |
| DEBUGVIEW_BUOYANCY | |
Definition at line 102 of file GfxData.h.
◆ ShifterPropAnim
< PropAnim::animOpt3 values for PROP_ANIM_FLAG_SHIFTER
| Enumerator |
|---|
| SHIFTER_INVALID | |
| SHIFTERMAN1 | |
| SHIFTERMAN2 | |
| SHIFTERSEQ | |
| SHIFTERLIN | |
| AUTOSHIFTERLIN | |
Definition at line 122 of file GfxData.h.
◆ VideoCamState
| Enumerator |
|---|
| VCSTATE_INVALID | |
| VCSTATE_DISABLED | |
| VCSTATE_ENABLED_OFFLINE | |
| VCSTATE_ENABLED_ONLINE | |
Definition at line 94 of file GfxData.h.
◆ NextDebugViewType()
◆ SaveImage()
| void SaveImage |
( |
Ogre::TexturePtr |
TextureToSave, |
|
|
Ogre::String |
filename |
|
) |
| |
Saves a texture to the disk.
- Parameters
-
| TextureToSave | The texture to save. |
| filename | The file-name. |
◆ WriteToTexture()
| void WriteToTexture |
( |
const Ogre::String & |
str, |
|
|
Ogre::TexturePtr |
destTexture, |
|
|
Ogre::Box |
destRectangle, |
|
|
Ogre::Font * |
font, |
|
|
const Ogre::ColourValue & |
color, |
|
|
int |
fontSize = 15, |
|
|
int |
fontDPI = 400, |
|
|
char |
justify = 'l', |
|
|
bool |
wordwrap = true |
|
) |
| |
Writes a string onto a texture.
- Parameters
-
| str | The string to write onto the texture. |
| destTexture | The texture to write the string on. |
| destRectangle | The Area to write in. |
| font | A pointer to the font to use. |
| color | The color of the text. |
| fontSize | The size of the font in points. |
| fontDPI | The resolution of the font in dpi. |
| justify | 'l' = left aligned, 'c' = centered, 'r' = right aligned. |
| wordwrap | if true the line will only be wrapped after a word. |
◆ DEBUGVIEWTYPE_FIRST
◆ DEBUGVIEWTYPE_LAST
◆ PROP_ANIM_FLAG_ACCEL
◆ PROP_ANIM_FLAG_AEPITCH
◆ PROP_ANIM_FLAG_AESTATUS
◆ PROP_ANIM_FLAG_AETORQUE
◆ PROP_ANIM_FLAG_AILERONS
◆ PROP_ANIM_FLAG_AIRBRAKE
◆ PROP_ANIM_FLAG_AIRSPEED
◆ PROP_ANIM_FLAG_ALTIMETER
◆ PROP_ANIM_FLAG_AOA
◆ PROP_ANIM_FLAG_ARUDDER
◆ PROP_ANIM_FLAG_BRAKE
◆ PROP_ANIM_FLAG_BRUDDER
◆ PROP_ANIM_FLAG_BTHROTTLE
◆ PROP_ANIM_FLAG_CLUTCH
◆ PROP_ANIM_FLAG_DASHBOARD
◆ PROP_ANIM_FLAG_DIFFLOCK
◆ PROP_ANIM_FLAG_ELEVATORS
◆ PROP_ANIM_FLAG_EVENT
◆ PROP_ANIM_FLAG_FLAP
◆ PROP_ANIM_FLAG_GEAR
'gearreverse' (animOpt3=-1), 'gearneutral' (animOpt3=0), 'gear#' (animOpt3=#)
Definition at line 78 of file GfxData.h.
◆ PROP_ANIM_FLAG_HEADING
◆ PROP_ANIM_FLAG_IGNITION
◆ PROP_ANIM_FLAG_PBRAKE
◆ PROP_ANIM_FLAG_PERMANENT
◆ PROP_ANIM_FLAG_PITCH
◆ PROP_ANIM_FLAG_ROLL
◆ PROP_ANIM_FLAG_RPM
◆ PROP_ANIM_FLAG_SHIFTER
◆ PROP_ANIM_FLAG_SIGNALSTALK
Turn indicator stalk position (-1=left, 0=off, 1=right)
Definition at line 77 of file GfxData.h.
◆ PROP_ANIM_FLAG_SPEEDO
◆ PROP_ANIM_FLAG_STEERING
◆ PROP_ANIM_FLAG_TACHO
◆ PROP_ANIM_FLAG_THROTTLE
◆ PROP_ANIM_FLAG_TORQUE
◆ PROP_ANIM_FLAG_TURBO
◆ PROP_ANIM_FLAG_VVI
◆ PROP_ANIM_MODE_AUTOANIMATE
◆ PROP_ANIM_MODE_BOUNCE
◆ PROP_ANIM_MODE_NOFLIP
◆ PROP_ANIM_MODE_OFFSET_X
◆ PROP_ANIM_MODE_OFFSET_Y
◆ PROP_ANIM_MODE_OFFSET_Z
◆ PROP_ANIM_MODE_ROTA_X
◆ PROP_ANIM_MODE_ROTA_Y
◆ PROP_ANIM_MODE_ROTA_Z