Gfx attributes/state of a softbody node.
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#include <GfxData.h>
Gfx attributes/state of a softbody node.
Definition at line 252 of file GfxData.h.
◆ NodeGfx()
◆ nx_is_hot
bool RoR::NodeGfx::nx_is_hot |
User-defined attr; emits vapour particles when in contact with water.
Definition at line 269 of file GfxData.h.
◆ nx_may_get_wet
bool RoR::NodeGfx::nx_may_get_wet |
Attr; enables water drip and vapour.
Definition at line 268 of file GfxData.h.
◆ nx_no_particles
bool RoR::NodeGfx::nx_no_particles |
User-defined attr; disable all particles.
Definition at line 267 of file GfxData.h.
◆ nx_no_sparks
bool RoR::NodeGfx::nx_no_sparks |
User-defined attr;.
Definition at line 271 of file GfxData.h.
◆ nx_node_idx
◆ nx_under_water_prev
bool RoR::NodeGfx::nx_under_water_prev |
◆ nx_wet_time_sec
float RoR::NodeGfx::nx_wet_time_sec = -1 |
'Wet' means "already out of water, producing dripping particles". Set to -1 when not 'wet'.
Definition at line 263 of file GfxData.h.
The documentation for this struct was generated from the following file: