A dynamic environment probe; Creates a cubemap with realtime reflections around specified point.
More...
#include <EnvironmentMap.h>
A dynamic environment probe; Creates a cubemap with realtime reflections around specified point.
Definition at line 33 of file EnvironmentMap.h.
◆ GfxEnvmap()
RoR::GfxEnvmap::GfxEnvmap |
( |
| ) |
|
◆ ~GfxEnvmap()
RoR::GfxEnvmap::~GfxEnvmap |
( |
| ) |
|
◆ SetupEnvMap()
void RoR::GfxEnvmap::SetupEnvMap |
( |
| ) |
|
◆ UpdateEnvMap()
void RoR::GfxEnvmap::UpdateEnvMap |
( |
Ogre::Vector3 |
center, |
|
|
GfxActor * |
gfx_actor, |
|
|
bool |
full = false |
|
) |
| |
◆ m_cameras
Ogre::Camera* RoR::GfxEnvmap::m_cameras[NUM_FACES] |
|
private |
◆ m_render_targets
Ogre::RenderTarget* RoR::GfxEnvmap::m_render_targets[NUM_FACES] |
|
private |
◆ m_rtt_texture
Ogre::TexturePtr RoR::GfxEnvmap::m_rtt_texture |
|
private |
◆ m_update_round
int RoR::GfxEnvmap::m_update_round |
|
private |
◆ NUM_FACES
const unsigned int RoR::GfxEnvmap::NUM_FACES = 6 |
|
staticprivate |
The documentation for this class was generated from the following files: