RigsofRods
Soft-body Physics Simulation
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#include "Character.h"
#include "Application.h"
#include "Actor.h"
#include "ActorManager.h"
#include "CameraManager.h"
#include "Collisions.h"
#include "GameContext.h"
#include "GfxScene.h"
#include "InputEngine.h"
#include "MovableText.h"
#include "Network.h"
#include "Terrain.h"
#include "Utils.h"
#include "Water.h"
Go to the source code of this file.
Macros | |
#define | LOGSTREAM Ogre::LogManager::getSingleton().stream() |
Functions | |
float | calculate_collision_depth (Vector3 pos) |
#define LOGSTREAM Ogre::LogManager::getSingleton().stream() |
Definition at line 41 of file Character.cpp.
float calculate_collision_depth | ( | Vector3 | pos | ) |
Definition at line 117 of file Character.cpp.