57 Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, res, res,
58 Ogre::TU_RENDERTARGET, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET, 0,
false, fsaa);
72 mCamera->setFixedYawAxis(
false);
73 mCamera->setDirection(-Vector3::UNIT_Y);
74 mCamera->setProjectionType(PT_ORTHOGRAPHIC);
75 mCamera->setNearClipDistance(1.0f);
79 mViewport->setBackgroundColour(ColourValue::Black);
80 mViewport->setOverlaysEnabled(
false);
81 mViewport->setShadowsEnabled(
false);
82 mViewport->setSkiesEnabled(
false);
Game state manager and message-queue provider.
const TerrainPtr & GetTerrain()
Ogre::String mTextureName
Ogre::Real mTerrainHeight
Ogre::TexturePtr convertTextureToStatic(const std::string &texName, const std::string &rgName)
bool init(int res, int fsaa)
Ogre::TexturePtr mTexture
void update(Ogre::Vector2 center, Ogre::Vector2 size)
SurveyMapTextureCreator(Ogre::Real terrain_height)
void preRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)
Ogre::RenderTarget * mRttTex
void postRenderTargetUpdate(const Ogre::RenderTargetEvent &evt)