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const Ogre::Matrix4 | PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE (0.5, 0, 0, 0.5, 0, -0.5, 0, 0.5, 0, 0, 1, 0, 0, 0, 0, 1) |
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◆ _def_GodRays_Depth_Map
#define _def_GodRays_Depth_Map "_Hydrax_GodRays_Depth_Map" |
◆ _def_GodRays_ManualObject_Name
#define _def_GodRays_ManualObject_Name "_Hydrax_GodRays_ManualObject" |
◆ _def_GodRays_Material_Name
#define _def_GodRays_Material_Name "_Hydrax_GodRays_Material" |
◆ _def_GodRays_Projector_Camera_Name
#define _def_GodRays_Projector_Camera_Name "_Hydrax_GodRays_Projector_Camera" |
◆ _def_GodRays_Shader_FP_Name
#define _def_GodRays_Shader_FP_Name "_Hydrax_GodRays_FP" |
◆ _def_GodRays_Shader_VP_Name
#define _def_GodRays_Shader_VP_Name "_Hydrax_GodRays_VP" |
◆ _def_GodRaysDepth_Material_Name
#define _def_GodRaysDepth_Material_Name "_Hydrax_GodRaysDepth_Material" |
◆ _def_GodRaysDepth_Shader_FP_Name
#define _def_GodRaysDepth_Shader_FP_Name "_Hydrax_GodRaysDepth_FP" |
◆ _def_GodRaysDepth_Shader_VP_Name
#define _def_GodRaysDepth_Shader_VP_Name "_Hydrax_GodRaysDepth_VP" |
◆ PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE()
const Ogre::Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE |
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