RigsofRods
Soft-body Physics Simulation
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Namespaces | |
Hydrax | |
Macros | |
#define | _def_Water_Material_Name "_Hydrax_Water_Material" |
#define | _def_Water_Shader_VP_Name "_Hydrax_Water_VP" |
#define | _def_Water_Shader_FP_Name "_Hydrax_Water_FP" |
#define | _def_Depth_Material_Name "_Hydrax_Depth_Material" |
#define | _def_Depth_Shader_VP_Name "_Hydrax_Depth_VP" |
#define | _def_Depth_Shader_FP_Name "_Hydrax_Depth_FP" |
#define | _def_DepthTexture_Shader_VP_Name "_Hydrax_DepthTexture_VP" |
#define | _def_DepthTexture_Shader_FP_Name "_Hydrax_DepthTexture_FP" |
#define | _def_Underwater_Material_Name "_Hydrax_Underwater_Material" |
#define | _def_Underwater_Shader_VP_Name "_Hydrax_Underwater_Shader_VP" |
#define | _def_Underwater_Shader_FP_Name "_Hydrax_Underwater_Shader_FP" |
#define | _def_Underwater_Compositor_Material_Name "_Hydrax_Underwater_Compositor_Material" |
#define | _def_Underwater_Compositor_Shader_VP_Name "_Hydrax_Underwater_Compositor_Shader_VP" |
#define | _def_Underwater_Compositor_Shader_FP_Name "_Hydrax_Underwater_Compositor_Shader_FP" |
#define | _def_Underwater_Compositor_Name "_Hydrax_Underwater_Compositor_Name" |
#define | _def_Simple_Red_Material_Name "_Hydrax_Simple_Red_Material" |
#define | _def_Simple_Black_Material_Name "_Hydrax_Simple_Black_Material" |
#define _def_Depth_Material_Name "_Hydrax_Depth_Material" |
Definition at line 40 of file MaterialManager.cpp.
#define _def_Depth_Shader_FP_Name "_Hydrax_Depth_FP" |
Definition at line 42 of file MaterialManager.cpp.
#define _def_Depth_Shader_VP_Name "_Hydrax_Depth_VP" |
Definition at line 41 of file MaterialManager.cpp.
#define _def_DepthTexture_Shader_FP_Name "_Hydrax_DepthTexture_FP" |
Definition at line 45 of file MaterialManager.cpp.
#define _def_DepthTexture_Shader_VP_Name "_Hydrax_DepthTexture_VP" |
Definition at line 44 of file MaterialManager.cpp.
#define _def_Simple_Black_Material_Name "_Hydrax_Simple_Black_Material" |
Definition at line 58 of file MaterialManager.cpp.
#define _def_Simple_Red_Material_Name "_Hydrax_Simple_Red_Material" |
Definition at line 57 of file MaterialManager.cpp.
#define _def_Underwater_Compositor_Material_Name "_Hydrax_Underwater_Compositor_Material" |
Definition at line 51 of file MaterialManager.cpp.
#define _def_Underwater_Compositor_Name "_Hydrax_Underwater_Compositor_Name" |
Definition at line 55 of file MaterialManager.cpp.
#define _def_Underwater_Compositor_Shader_FP_Name "_Hydrax_Underwater_Compositor_Shader_FP" |
Definition at line 53 of file MaterialManager.cpp.
#define _def_Underwater_Compositor_Shader_VP_Name "_Hydrax_Underwater_Compositor_Shader_VP" |
Definition at line 52 of file MaterialManager.cpp.
#define _def_Underwater_Material_Name "_Hydrax_Underwater_Material" |
Definition at line 47 of file MaterialManager.cpp.
#define _def_Underwater_Shader_FP_Name "_Hydrax_Underwater_Shader_FP" |
Definition at line 49 of file MaterialManager.cpp.
#define _def_Underwater_Shader_VP_Name "_Hydrax_Underwater_Shader_VP" |
Definition at line 48 of file MaterialManager.cpp.
#define _def_Water_Material_Name "_Hydrax_Water_Material" |
Definition at line 36 of file MaterialManager.cpp.
#define _def_Water_Shader_FP_Name "_Hydrax_Water_FP" |
Definition at line 38 of file MaterialManager.cpp.
#define _def_Water_Shader_VP_Name "_Hydrax_Water_VP" |
Definition at line 37 of file MaterialManager.cpp.