#include "Network.h"
#include "Application.h"
#include "ChatSystem.h"
#include "Console.h"
#include "ErrorUtils.h"
#include "GameContext.h"
#include "GUIManager.h"
#include "GUI_TopMenubar.h"
#include "Language.h"
#include "RoRVersion.h"
#include "ScriptEngine.h"
#include "Utils.h"
#include <Ogre.h>
#include <SocketW.h>
#include <algorithm>
#include <chrono>
#include <cstring>
Go to the source code of this file.
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#define | LOG_THREAD(_MSG_) { std::stringstream s; s << _MSG_ << " (Thread ID: " << std::this_thread::get_id() << ")"; LOG(s.str()); } |
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#define | LOGSTREAM Ogre::LogManager().getSingleton().stream() |
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◆ LOG_THREAD
#define LOG_THREAD |
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_MSG_ | ) |
{ std::stringstream s; s << _MSG_ << " (Thread ID: " << std::this_thread::get_id() << ")"; LOG(s.str()); } |
◆ LOGSTREAM
#define LOGSTREAM Ogre::LogManager().getSingleton().stream() |
◆ DebugPacket()
void DebugPacket |
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const char * |
name, |
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RoRnet::Header * |
header, |
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char * |
buffer |
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) |
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◆ m_packet_buffer_size
const unsigned int m_packet_buffer_size = 20 |
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static |
◆ MP_COLORS
Ogre::ColourValue MP_COLORS[] |
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static |