Central state/object manager and communications hub.
Quake-style console variable, defined in RoR.cfg or crated via Console UI and scripts.
Str< 1000 > m_buf_io_outgauge_ip
void DrawGraphicsSettings()
bool m_render_must_restart
std::string m_combo_items_tex_filter
std::string m_combo_items_shadow_type
CacheCategoryId default_dash_being_selected
void DrawGameplaySettings()
Str< 1000 > m_buf_app_extra_mod_dir
std::string m_combo_items_extcam_mode
void DrawRenderSystemSettings()
Str< 1000 > m_buf_diag_preset_terrain
const float UI_SELECTOR_WIDTH
Str< 1000 > m_buf_diag_preset_vehicle
std::string m_combo_items_sky_mode
Str< 1000 > m_buf_audio_default_efx_preset
CacheEntryPtr m_ui_known_dash_truck
void DrawControlSettings()
std::string m_combo_items_water_mode
Str< 1000 > m_buf_audio_force_listener_efx_preset
std::string m_cached_uipreset_combo_string
void DrawUiDefaultDashboard(CacheEntryPtr &entry, CVar *cvar, CacheCategoryId category_id, const std::string &label)
std::string m_combo_items_input_grab
std::string m_combo_items_gearbox_mode
void DrawGeneralSettings()
std::string m_combo_items_light_sources
CacheEntryPtr m_ui_known_dash_boat
Str< 1000 > m_buf_diag_preset_veh_config
std::string m_combo_items_efx_reverb_engine
std::string m_combo_items_vegetation
Wrapper for classic c-string (local buffer) Refresher: strlen() excludes '\0' terminator; strncat() A...