RigsofRods
Soft-body Physics Simulation
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#include "FlexBody.h"
#include "Application.h"
#include "ApproxMath.h"
#include "Console.h"
#include "SimData.h"
#include "FlexFactory.h"
#include "GfxActor.h"
#include "GfxScene.h"
#include "RigDef_File.h"
#include <Ogre.h>
Go to the source code of this file.
Functions | |
int | evalNodeDistance (NodeNum_t a, NodeNum_t b) |
int | evalMemoryDistance (Locator_t &a, Locator_t &b) |
template<typename uint_T > | |
void | reorderIndexBuffer (Ogre::IndexData *idx_data, std::vector< int > const &new_index_lookup) |
void | reorderVertexBuffer (Ogre::HardwareVertexBufferSharedPtr vert_buf, const Ogre::VertexElement *vert_elem, std::vector< int > const &new_index_lookup) |
Definition at line 738 of file FlexBody.cpp.
Definition at line 720 of file FlexBody.cpp.
void reorderIndexBuffer | ( | Ogre::IndexData * | idx_data, |
std::vector< int > const & | new_index_lookup | ||
) |
Definition at line 748 of file FlexBody.cpp.
void reorderVertexBuffer | ( | Ogre::HardwareVertexBufferSharedPtr | vert_buf, |
const Ogre::VertexElement * | vert_elem, | ||
std::vector< int > const & | new_index_lookup | ||
) |