RigsofRods
Soft-body Physics Simulation
GUI_DirectionArrow.h
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1 /*
2  This source file is part of Rigs of Rods
3  Copyright 2005-2012 Pierre-Michel Ricordel
4  Copyright 2007-2012 Thomas Fischer
5  Copyright 2013-2020 Petr Ohlidal
6 
7  For more information, see http://www.rigsofrods.org/
8 
9  Rigs of Rods is free software: you can redistribute it and/or modify
10  it under the terms of the GNU General Public License version 3, as
11  published by the Free Software Foundation.
12 
13  Rigs of Rods is distributed in the hope that it will be useful,
14  but WITHOUT ANY WARRANTY; without even the implied warranty of
15  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  GNU General Public License for more details.
17 
18  You should have received a copy of the GNU General Public License
19  along with Rigs of Rods. If not, see <http://www.gnu.org/licenses/>.
20 */
21 
24 
25 #pragma once
26 
27 #include "ForwardDeclarations.h"
28 
29 #include <Ogre.h>
30 #include <Overlay/OgreOverlay.h>
31 #include <Overlay/OgreTextAreaOverlayElement.h>
32 
33 namespace RoR {
34 namespace GUI {
35 
37 {
38 public:
39  void LoadOverlay();
40  void CreateArrow();
41  void Update(RoR::GfxActor* player);
42  bool IsVisible() { return m_overlay->isVisible(); }
43  void SetVisible(bool value);
44 
45 private:
46  Ogre::SceneNode* m_node = nullptr;
47  Ogre::Overlay* m_overlay = nullptr;
48  Ogre::TextAreaOverlayElement* m_text = nullptr;
49  Ogre::TextAreaOverlayElement* m_distance_text = nullptr;
50 };
51 
52 } // namespace GUI
53 } // namespace RoR
ForwardDeclarations.h
Global forward declarations.
RoR::GUI::DirectionArrow::CreateArrow
void CreateArrow()
Must be called again after OGRE scenemanager is cleared.
Definition: GUI_DirectionArrow.cpp:50
RoR::GUI::DirectionArrow::m_distance_text
Ogre::TextAreaOverlayElement * m_distance_text
Definition: GUI_DirectionArrow.h:49
RoR::GUI::DirectionArrow::Update
void Update(RoR::GfxActor *player)
Definition: GUI_DirectionArrow.cpp:66
RoR::GUI::DirectionArrow
Definition: GUI_DirectionArrow.h:36
RoR::GUI::DirectionArrow::SetVisible
void SetVisible(bool value)
Only effective in main menu, simulation visibility is set in Update()
Definition: GUI_DirectionArrow.cpp:87
RoR::GUI::DirectionArrow::m_text
Ogre::TextAreaOverlayElement * m_text
Definition: GUI_DirectionArrow.h:48
RoR::GUI::DirectionArrow::m_node
Ogre::SceneNode * m_node
Definition: GUI_DirectionArrow.h:46
RoR::GUI::DirectionArrow::LoadOverlay
void LoadOverlay()
Must be called after meshes+overlays were loaded.
Definition: GUI_DirectionArrow.cpp:38
RoR::GUI::DirectionArrow::m_overlay
Ogre::Overlay * m_overlay
Definition: GUI_DirectionArrow.h:47
RoR::GfxActor
Definition: GfxActor.h:52
RoR::GUI::DirectionArrow::IsVisible
bool IsVisible()
Definition: GUI_DirectionArrow.h:42
RoR
Definition: AppContext.h:36